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JDub
05-07-2003, 10:25 AM
Hiya,

So....this is where everyone has got to! ;)

Anyway...has anyone got any tips or refs for deformation formulas? I'm trying to do some ripple effects across a plane and wanted to try it with geometry...

A page with some sample refs would be very helpful...

TIA,

J>

Kirl
05-07-2003, 11:07 AM
check this (http://www.creativecow.net/articles/simpson_mark/waterdrop/) out... :thumbsup:

And a true formula to get water ripples is in the manual, also worth a look.

JDub
05-07-2003, 11:12 AM
Thanks for that...I did see the Proximal exmaple, but I wanted to specifically use the formula method if feasible.

Where in the v.8 manual is the ripple formula you mentioned?

Thanks in advance... :)

J>

Kirl
05-07-2003, 11:23 AM
I only got R7 but it should work the same in R8... Here it is.

cos(4*sqrt(x*x+z*z)-2*t)/sqrt(1+4*sqrt(x*x+z*z))


They are animated over time....

JDub
05-07-2003, 11:25 AM
Aha...just found it...but I can now copy and paste it from your post to try it out... ;)

Thanks for your help!!

J>

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