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Reuben5150
03-16-2008, 09:44 PM
Hi all,

I've finally had a good look at the new HDRI system and i like it a lot, i've found that i can get the results i want in most cases by using the clamping and the y range value for reflection map exposure.

anyway here's a few renders using on of Dave's Studio lights HDR images, just a single image for light and reflection, the 3 images show the result of rotating the model and cameras within the environment.
http://www.affinity3d.com/tempimages/Audi-RSQ1.jpg
http://www.affinity3d.com/tempimages/Audi-RSQ2.jpg
http://www.affinity3d.com/tempimages/Audi-RSQ3.jpg

regards

Reuben

futagoza
03-17-2008, 06:46 PM
Fantastic work and beautiful lighting, Reuben!

I wonder why nobody else yet has posted HDRI lit images made with EIAS, since it´s release?! Everybody bought it (except me) and was quite happy. Is it to difficult to set up or can an average EIAS user not archive good results with it? Just curious...

Keep up the good work,

Stefan

Reuben5150
03-17-2008, 09:47 PM
I think if you start out with low resolution HDR's and experiment a bit, its not too hard to learn, much easier than the past workarounds anyway.

Yes i would hope to see more work done by others using the new features, sometime soon :)

BTW, i should think Ian's video tutorial will help a bit ;)

Reuben

A.C. Farley
03-18-2008, 01:02 AM
I'd love to know what settings you used to make these. I have those HDRI collections but no time to use any yet.

jimjam
03-18-2008, 04:36 AM
Nice Reuben!

I'm also getting nice decent on a camera model I'm working on
and may show something in a week or two.

As you say, just play around with it. The nice thing about the Paralumino HDR images is that they give good results right off the bat. Then you can twiddle with GI, HDRI adaptive sky map, glossy GI, RT reflection HDRI, material reflection, material specular and other settings to start understanding how it all works.

I'm actually using the same low-resolution HDRI for lighting and RT reflections and getting very pleasing results (to me at least). I'll probably do glass parts in a separate pass, though, using the high-resolution version of the HDRI.

More than ever before, I am REALLY pleased with ElectricImage. With version 7, and the coming modeler, I no longer have any 3D application envy (except maybe a little for Z-brush).

Jim Mulcahy

dwu67
03-18-2008, 05:03 AM
Here is the Pumabot rigged by Alonzo rendered with IBL:

http://www.eitechnologygroup.com/gallery/image_full/1149/

And 2 more higher res renders on my site with different maps (click to enlarge to bigger size):

http://homepage.mac.com/dwu/PhotoAlbum25.html

I used the Paralumino studio HDR images to for lighting, and some different ones for reflection, giving you more control over the look of the lighting vs reflections.

-David

Jens C. Möller
03-18-2008, 09:26 AM
I am doing an engine (what else?!?) right no with IBL, and I am very pleased with the results and the speed.

Jens

halfworld
03-18-2008, 11:30 AM
I've a couple of architectural renders in the EI gallery done with IBL...

Glossy/ IBL is fantastic. I also completed two images yesterday using the layer render feature, it saved me A LOT of time - when the client made last minute changes I didn't have to re-render, I just adjusted a couple of layers. A great time saver.

Best,
Ian

halfworld
03-18-2008, 11:35 AM
Great renders Reuben by the way!

arketype
03-18-2008, 04:47 PM
Fantastic renderings!

I am very happy the HDR Capsule products are proving useful.

If anyone has any input regarding HDR Capsule please let me know.

I would like to add to the collection, but I want to hear from everyone using the existing sets what works best, and what is missing. Please include any special requests or things you would like to see.

Show us more! ;)

Dave

futagoza
03-18-2008, 05:14 PM
Here is the Pumabot rigged by Alonzo rendered with IBL:

http://homepage.mac.com/dwu/PhotoAlbum25.html

-David

Thanks for showing those beautiful images! When i first saw them i was under the impression that they are not rendered with EIAS! The details come out so finely and crisp... :-)

Regards
Stefan

Reuben5150
03-18-2008, 07:07 PM
I'd love to know what settings you used to make these. I have those HDRI collections but no time to use any yet.

Its all the defaults settings except for skylight = 1.1, secondary rays = 0, i also used the low resolution skymap for reflection too.

Most of what you see in this scene is reflection in fact, not a great deal of illumination but turned out exactly how i wanted, had to spend some time finding the right map thats all :)

sah162
03-18-2008, 11:52 PM
Does anyone else have some hdri pics to post. I can't make up my mind if I will update EI or switch to Modo.

dwu67
03-19-2008, 06:05 AM
I've a couple of architectural renders in the EI gallery done with IBL...

Glossy/ IBL is fantastic. I also completed two images yesterday using the layer render feature, it saved me A LOT of time - when the client made last minute changes I didn't have to re-render, I just adjusted a couple of layers. A great time saver.

Best,
Ian
Layer render is great. Any chance that it will do 16 bit layers in the next version? 16 bit can give much much more adjustment headroom without having artifacts come up.
In a previous animation proj, client wanted a last minute change, with the 16 bit renders from my vray guy, I made dramatic changes to the lighting, reflection.... doing the big curve moves in 8 bit would add severe banding and noise.

Jens C. Möller
03-19-2008, 12:15 PM
I found that switching 8bit footage to 16bit and do the adjustements than gives far better results as doing the editing in 8bit space. Not the whole precision of native 16bit footage, but it helps to avoid banding and stepping.

Jens

jimjam
03-19-2008, 02:41 PM
I wonder how much the Cineon shaders would help with the bit space.
JM

arketype
03-19-2008, 03:21 PM
Layer render is great. Any chance that it will do 16 bit layers in the next version? 16 bit can give much much more adjustment headroom without having artifacts come up.
In a previous animation proj, client wanted a last minute change, with the 16 bit renders from my vray guy, I made dramatic changes to the lighting, reflection.... doing the big curve moves in 8 bit would add severe banding and noise.


As I understand it everything is rendered in 32bit inside Camera, but certain very important operations like anti-aliasing are only done in 8bit.
Higher bit depth anti-aliasing is supposed to be tricky.

My understanding is that this would require programming time equivalent to adding a major rendering feature.

MagicEgger
03-19-2008, 07:58 PM
Really nice images my friends..

Im finishing some new TV adv.. all with IBL..
I will post soon

Thanks

Tomas

atlantis23
03-20-2008, 06:51 PM
Hdr IBL and hdr refraction/reflection is easy to set up, even for a senile noob like me, and my results are o.k., I think.

www.atlantis23.com/wineglass_6.jpg (http://www.atlantis23.com/wineglass_6.jpg)

www.atlantis23.com/aeralight15.jpg (http://www.atlantis23.com/aeralight15.jpg)

The second one is hdr IBL & lightplanes.

FelixCat
03-20-2008, 08:18 PM
Hi Atlantis23
They look pretty nice, even for a senile noob :D. What about render times?
Really nice work.

FelixCat

atlantis23
03-20-2008, 11:05 PM
Well, on my computer everything is slow (iMac G5). The glasses took about 12 h, the room about 10 h.

A.C. Farley
03-21-2008, 01:00 AM
Hey Ian, I still haven't gotten multilayer to work. It works on animations right? Maybe you should make a tutorial video for it. If you haven't already.

halfworld
03-21-2008, 01:42 PM
Hey Craig,

There is a multi-layer video on the EI tutorials page. It doesn't go into using PSD sequences in After Effects, though, I might cover that in a tut I'm recording this afternoon, we'll see how I feel ;)

Ian

A.C. Farley
03-21-2008, 03:17 PM
Thanks Ian. I really want to use multilayered animations. It's what I was looking forward to most in the upgrade. You do some great stuff. I really appreciate all the info that you share.

fantomaz
03-27-2008, 07:29 AM
Still testing with IBL but here is a showable pic:

http://www.cobra-gestaltung.com/Fun/AW_COBRA_City_Dark_D2.jpg

atlantis23
03-27-2008, 07:18 PM
Nice model, fantomaz. I also like the Shelby Cobra on your site. Here's my AC 427:

www.atlantis23.com/shelbycobra2_27.jpg (http://www.atlantis23.com/shelbycobra2_27.jpg)

www.atlantis23.com/shelbycobra2_28.jpg (http://www.atlantis23.com/shelbycobra2_28.jpg)

Lit by StudioLights IBL.

fantomaz
03-27-2008, 10:42 PM
Hey atlantis 23,

nice render too! It looks like we have the same geometrie of the ShelbyCobra,
in my model the front bumpers are also a little out of place, they have to be
in the oval holes with their cylinders.
I will look for a new image in the next days, but for now (and the weather is like that)
here is an other render of the Shelby:
http://www.cobra-gestaltung.com/Webgrafik/COBRA_main_white.jpg

atlantis23
03-28-2008, 12:14 AM
Hi fantomaz,
Very nice scene. I'm not sure if your Shelby Cobra is the same geometry. Where did you get it? I made my model in 2006, it's available in .obj and .fac format (about 340,000 polys).

Jens C. Möller
07-02-2008, 08:02 AM
Hi all,

I have some work to show that I have recently done. The whole thing is about 7.6 mio polygons - inside + outside. The final product is a loop of the complete assembly rendered in 1080i as about 5500 full frames that where later interlaced into the final video. No lights in the scene, just one hdr.

Images in full resolution can be seen here:

http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_1.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_2.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_3.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_4.jpg

Hope you like it

Jens

iKKe
07-02-2008, 11:42 AM
Hope you like it
Jens

Jens, I like it a lot!

Absolutely stunning work!

:bowdown:

Hans

dieGolum
07-02-2008, 12:08 PM
Hi all,

Jens

Wow! incredible models, very reallistic and clean render.

Please Jens, could say the time to render a 1080p frame, on your Mac Octacore?

Also the images are a little bit blurring, is to avoid video moireé problems?

congratullations Jens.

Cheers
Diego

frogjackson
07-02-2008, 01:03 PM
Jens

Beautiful work - you don't get much better than that !!!

Hopefully i'll get there one day.

James

richardjoly
07-02-2008, 01:09 PM
Jens, this really is amazing. Love the signature...
Thanks for sharing. Really really beautiful work!

Was the model "converted" from CAD?
Render time per frame?

halfworld
07-02-2008, 01:19 PM
I know I've already told you, but, exceptional work Jens :beer:

ediris
07-02-2008, 03:00 PM
HI Jens, very enjoy able work. It just inspires you to keep on going and learning the inside of EIAS . Nice work.
Edgard

By the way i also happened to know that EIAS images are 32 bit but antialiases are only 8bit. So what is the deal? Somewhere in the manual i read it rendered a 48 bit image.

atdesign
07-02-2008, 03:25 PM
Jens,

Wow, excellent renders, thanks for sharing them.

MagicEgger
07-02-2008, 03:32 PM
Jens,

When I grow-up I want to be like you...

Tomas

monday1313
07-02-2008, 06:25 PM
wow, Jens, i can smell the gasket sealant...

FelixCat
07-02-2008, 06:44 PM
Very nice all the renders, but Jens blow my head. When I grow-up I want to be like him too...
FelixCat

PaulS2
07-02-2008, 11:01 PM
Hi all,

I have some work to show that I have recently done. The whole thing is about 7.6 mio polygons - inside + outside. The final product is a loop of the complete assembly rendered in 1080i as about 5500 full frames that where later interlaced into the final video. No lights in the scene, just one hdr.

Images in full resolution can be seen here:

http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_1.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_2.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_3.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_4.jpg

Hope you like it

Jens

Give an artist capable tools and any discussion about how one can't create great imagery with a certain app is completely not relevant.

Amazing work Jens - artistically and technically!

DanielH
07-03-2008, 07:09 AM
Hi Jens,

great stuff as usual! Nice to see your work, you managed to pull it off yet again :)

Daniel

Jens C. Möller
07-03-2008, 07:17 AM
Hi all,

thank you all for your compliments.

The specs of this Project are impressing: 7.5mio polygon databse. 4500 groups. Full HDR GI render (8bit though) at 1920x1080 with 50 frames a second. With the right equipment you see everything. 5500 Frames to be rendered - flawless. No cuts, no cheats. Just one 3.5minute long sequence loop. I early decided to do this as a one pass render - I would go creazy with a compositing of this length. I just took this HDR image, tweaked the glossy speculars a bit, and hit the render button. And there it was.

So, I just wanted to show that we have an amazing machine at hand, capable of incredible things. So, instead to discuss EI to death you should open your eyes and see what you really have at hand NOW.

look, study, use

amen

Jens

Jens C. Möller
07-03-2008, 07:23 AM
...all the detail in the grainy and micro bumped surfaces - an antialiasing nightmare, no? No. It was reasonable...

Martin Kay
07-03-2008, 09:20 AM
Hi all,

I've finally had a good look at the new HDRI system and i like it a lot, i've found that i can get the results i want in most cases by using the clamping and the y range value for reflection map exposure.

anyway here's a few renders using on of Dave's Studio lights HDR images, just a single image for light and reflection, the 3 images show the result of rotating the model and cameras within the environment.
http://www.affinity3d.com/tempimages/Audi-RSQ1.jpg
http://www.affinity3d.com/tempimages/Audi-RSQ2.jpg
http://www.affinity3d.com/tempimages/Audi-RSQ3.jpg

regards

Reuben

For some reason the links aren't showing here... I'd like to see.

Martin K

Martin Kay
07-03-2008, 09:26 AM
Does anyone else have some hdri pics to post. I can't make up my mind if I will update EI or switch to Modo.

I've yet to see anything that convincing- there's a distinct lack of any recent stuff on the gallery that competes with what Modo produces...

Martin K

Martin Kay
07-03-2008, 09:31 AM
Hi all,

I have some work to show that I have recently done. The whole thing is about 7.6 mio polygons - inside + outside. The final product is a loop of the complete assembly rendered in 1080i as about 5500 full frames that where later interlaced into the final video. No lights in the scene, just one hdr.

Images in full resolution can be seen here:

http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_1.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_2.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_3.jpg
http://www.jcm-animation.de/automotive/M156_GI/JCM_M156_GI_4.jpg

Hope you like it

Jens

Great modelling! What was the modeller used?

Martin K

Jens C. Möller
07-03-2008, 11:29 AM
initially in Catia V4 and V5 I guess, but on my desktop it was Rhino and EIM for meshing.

Jens

3DArtZ
07-03-2008, 02:10 PM
You know you really shouldnt take photographs of something and then
just say they are computer renders:)

fantastic work!

Mike Fitz
www.3dartz.com (http://www.3dartz.com)

estudiodesign
07-04-2008, 08:35 AM
Hej Jens,

wow...your work is looking simply perfect !!!
Did you use MForge for all the metal materials ?

best regards
Tom

Jens C. Möller
07-04-2008, 01:57 PM
Hi all,

all materials are plain EI materials and shaders. No third party stuff involved.

For all who are interested in benchmarks, I have posted some statistics of this project on the EI forum:

http://www.eitechnologygroup.com/forums/viewthread/689/

Jens

scottfox
07-05-2008, 11:21 PM
Some incredible modeling and rendering samples. Great users, raising the bar for all of us
project by project. I love it :)

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