View Full Version : Environment:interior
killcat 05-07-2003, 08:22 AM http://www.cgchallenge.com/entries/12452/22_large.jpg
:bounce: :wip:
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STRAT
05-07-2003, 08:38 AM
getting there, but you need a fair bit of AA still to do there. supersampling should do the trick.
victor throe
05-07-2003, 08:39 AM
looked real first glance
hmmm
killcat
05-07-2003, 10:21 AM
but i have already use supersampling.
:beer:
Demeno
05-07-2003, 12:49 PM
I think this looks real at second glance too... And third grance also, and the one after that... Amazing work ! :thumbsup:
I love the design too...
stephen2002
05-07-2003, 03:22 PM
It looks great, something wrong about that flat white wall. With all of the other elements around it needs something on it to break it up otherwise it looks out of place. Maby if it were just a pillar instead of with that niche at the bottom, or put something in the niche.
sniper-x
05-07-2003, 03:41 PM
whats the render time on that....:curious:
sniper-x
05-07-2003, 03:43 PM
and wit waht did u make and render wit?:curious:
Zmaster
05-07-2003, 05:20 PM
gg work look photorealistic,can you post a wireframe please
Tony Richardson
05-08-2003, 05:56 AM
Killcat,
I think you should make it clear in your post that this is not your model and give credit to the designer.
The render looks close but as Strat suggested, you need more antialliasing. The handrails on the second floor especially. Or are they just to reflective?
I would also suggest turning down secondary bounces a bit or lowering the floor materials gi contribution level. The walls at the floor have some serious color bleeding going on there.
katon
05-08-2003, 06:14 AM
looks great, the only thing i can see ot help is, and maybe it is just the view, but the center pillar on the floor to the left of it, the textures looks streached or out of place, like the uvs there were pulled around or somehitng. but other than that looks awesome!
killcat
05-08-2003, 10:26 AM
Suggestion that thank you for, study after the some time again perhaps, inferior English of me can improve.
http://www.cgchallenge.com/challenge_view.php?sort=score&challenge_id=22,
this model, was downloaded on the net , I like the designer's design very much, What model make too very good. I make these picture only an exercise, use FINALRENDER to render.
I have already accepted the suggestion of some friends, have done some modification to the picture. Hope that everybody can give us your advice :bounce:
LowEndFrequency
05-08-2003, 12:40 PM
nice design and nice render/lighting. I would smoke blunts up in that house yo.
valiu
06-07-2003, 07:29 AM
good work here, but:
1. the impressive point in your picture are the arhitectural concept
2. i think that for the floor it where more appropriate if it was saome raytrace there....let's say 15 or 20%
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