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View Full Version : What is this type of modeling called?


jh_
03-15-2008, 12:48 AM
I havent had much experience with modeling, I've just done some box-modeling. Anyway, I wanted to re-create a model I had, so I placed the model as a reference, then I started of with a plane and manually modelled every polygon (face).

What is this kind of technique called? Is it normal to use this technique? I really liked the way I had control, because when I do box-modeling I have to concentrate on the whole part, but by doing this I can manually work me through everything, and if I'm doing something wrong I can see it immediately.

It takes alot of time tough...

Image 1 (http://shcmack.fileave.com/head-1.jpg)
Image 2 (http://shcmack.fileave.com/head-2.jpg)
Image 3 (http://shcmack.fileave.com/head-3.jpg)

brook011
03-15-2008, 12:52 AM
I'm not sure if there's a name for it, but either way, it seems a bit tedious and slow? I mean everyone has their own tendencies in modeling, but that would drive me nuts. Imagine if you were trying to do that from a front and side profile of a head, and not doing it over the original model.

Or better yet, imagine if you were trying to actually look at the weight of character, or proportions. Working on a small scale, versus blocking out your forms, would really hinder your ability to think about the form of your creation.

Duhast
03-15-2008, 02:40 AM
That would be "retopologizing". You could use it, for example, after you've modeled a high poly figure but you need a low poly version to apply normal maps to it.

vagitis
03-16-2008, 11:12 PM
It is a great way of getting a low poly version of a high poly image without having to convert or use modifiers which can result in oddities. Couple this style of modelling with polyboost for max and you can create low poly models in next to no time, essential if your animatiing models that have come straight from zbrush or mubbox for example.

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03-16-2008, 11:12 PM
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