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View Full Version : How to Instance a particle emitter?


rickmorgan
03-14-2008, 05:42 PM
When I try to make instances of a particle emiter the instances don't appear to be emitting particles. Is there a way to make copies (instances) of an emitter so all I have do do is edit the settings of one emillter and the other 10 instances will inherit those settings?

Thanks!

Per-Anders
03-14-2008, 06:20 PM
You can't clone a normal particle emitter itself per-se, but you can use the mograph cloner to clone objects on the particles of an emitter (just set the cloner to object mode and drag the emitter into it's objects link) and then clone that cloner.

Troyan
03-14-2008, 08:58 PM
You can't clone a normal particle emitter itself per-se, but you can use the mograph cloner to clone objects on the particles of an emitter (just set the cloner to object mode and drag the emitter into it's objects link) and then clone that cloner.

I've had need of this in the past and Per has graciously explained this before, however, I'm not a smart man. Trying to figure this out is hurting me. Would you be kind enough to make a simple scene that shows this that I can reverse-engineer so it sinks in?

Per-Anders
03-14-2008, 09:18 PM
There's no need, do this

Set up a scene with this hierarchy

Emitter
Cloner1
-Cloner2
--Small Sphere

So you have two cloners, one the child of the other, and a small sphere as a child of the second one. In Cloner2 set it's mode to "Object" from linear, and drag & drop the Emitter into the link field that now appears. And that's it, you're now cloning a cloner of an emitter. The beauty of the system is that the cloner gives you much more control over the clones themselves (you can use effectors and the rest), and it's much faster than the default Emitter at generating geometry too (also much faster than TP so you should use it instead where possible of the TP Geometry Object, just drag & drop in the particle group from the TP manager into the link to clone on TP).

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03-14-2008, 09:18 PM
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