View Full Version : Modeling : Fixing ngon in splinemodel
soo im working on my car.. and there is this section on the hood that has a 5 sided polygon... of course i can't surface it. so i try to divide it up several ways, none of which work.. i just can't seem to make it work. (this is with splines). so my question - hoooow can i fix this? i assume there isn't some hidden way to make 5 sides work, so whats the alternative? just keep trying to break them up? add more vertices? the problem is its a super simple, sleak area.. so whenever i add more vertices it screws it up.. maybe another method to do this?
thanks!
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Cant' you just snap a spline across the points of the Ngon making it valid for surfacing?
I'm confused.. let us know.
-Shea
www.Ls3D.com
:airguitar
yeah, i *think* ive tried that.. if i understand you correctly (im a noob).. basically, you mean just adding more splines? it does make it valid for surfacing.but it doesn't look right, no matter how much i play w/ the splines.. i think because its such a precise serface? i mean, because it has to be smooth.. ive tried copying on the of the sides, and then adjusting it, the problem is its hard to get it to look right w/o this big dent or bump all along the surface.. hope that made sense...
heres an image.. hope this helps
http://www.geocities.com/thebandneo/lambofront2.jpg
thanks!
:bounce: :bounce: :bounce:
Can't see that link, according to captn somebody:
as for geocities, you just have to copy and paste the link into a new window, then it works
Give that a go mate, then will see...
-Shea
www.Ls3D.com
:cool:
Originally posted by Ls3D
Can't see that link, according to captn somebody:
Give that a go mate, then will see...
eh, i think thats you.. you have ta c&p to see it :shrug:
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Duh,.. well its getting late here..
Actually I hade to cut and paste from the link window even though the syntax is the same - strange. Anyway I'll be back in five with a suggestion.
-S
Well I'm not sure how this would best be addressed without the model in my viewport but here is my best guess:
-Shea
www.Ls3D.com
http://www.ls3d.com/FTP/lambofront2edit.jpg [/IMG]
alllrighty, i'll give that a try and see how it goes.. thanks!
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CapnPanic
05-07-2003, 03:04 AM
my suggestion would be to avoid the tri altogether, as it will only cause you misery
instead just make a whole bunch of quads like so:
http://hello-napalm.com/pics/lambofront2edit02.jpg
and really what you should do is promptly convert to editable poly and model the rest that way ;) i've made a couple of vehicles with spline-cages and surface tools, and it's just way too difficult to ever get a perfectly smooth surface :\
good luck :beer:
wow, crazy, right after i finished adding those splines, i check back and you have another reply... good.. cause the adding of splines didn't really do the trick.. heres what happened:
http://www.geocities.com/thebandneo/lambofront4.jpg
http://www.geocities.com/thebandneo/lambofront4.jpg
((hope that works))
anyway.. so then im looking at your post.. and playing in max.. tell me if this is right:
i finish the splines, and then surface.. then convert the surface to editable poly? i guess im kinda confused, because when i did this, it seemed like it would only make it harder.. can you point me in the right direction? im going to go look for a tutorial now, and checfk the help files, but if you have an idea, id certainly appreciate it...
thanks!
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CapnPanic
05-07-2003, 03:20 PM
yeah editable poly will force you to use a different type of modeling, but i think that taking teh time to become more familiar with it now will result in a better end product. meshsmooth seems generally to produce a better surface, especially in the case of something that will be sensitive to ripples and bumps, like a cars surface is.
seems to be a pretty decent car poly modelling tut here:
http://www.3dtotal.com/team/Tutorials/fiat500/fiat500.asp
although i personally like to start with a box the size of my car and work from a broad shape to the details, this persons method is just as valid :)
wow.. ok, welll.. i'll give it a try.. im aaaalllzzzaboot the learning.
thanks! i'lll letcha know how it goes..
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