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View Full Version : texture problem when deforming (in maya)


viper222
03-14-2008, 01:53 AM
Hi all,

i think this is a very basic problem, but it is the first time i am texturing something halfway complex and i really can't solve it.
i made a head with blendshapes and added it to the body - all one piece of geometry now.
then i made the UVs and texture projections - after that i selected the geometry and then the texture file (in hypershade) edit > convert to file texture (so i can deform the geometry now?!). everything is fine i can render it well. but if i use any blendshape deformation the textures get crazily spread all over the geometry. also in areas that are not effected by the blendshape. same problem with my joint deformation, if i move the joint the texture moves everywhere.

so i guess the blendshapes also effect the UVs, and since they have been done before i layed the UVs on the original head its very chaotic. no clue why it happens on the joint deformation thou.

any ideas?

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03-14-2008, 01:53 AM
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