View Full Version : Head, body and neck
05-07-2003, 01:14 AM
How i can apply smooth skin to two polygonal objects (head and body) and do that the vertices of the union in the neck do not separate when rotating joints?
05-07-2003, 01:22 AM
Why are you not combining these two surfaces?
05-07-2003, 07:50 AM
just make sure they have a joint or two in common...
then bind each surface
then you can use the component editor to ensure that the cv/verts at the seam have exactly the same weights for the common joint
05-07-2003, 02:48 PM
Thank you Arctor.
01-15-2006, 03:00 AM
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