PDA

View Full Version : Procedural Plums in Sunlight, J. Engleman (3D)


jeremyengleman
03-13-2008, 09:25 PM
http://features.cgsociety.org/gallerycrits/163914/163914_1205443527_medium.jpg (http://features.cgsociety.org/gallerycrits/163914/163914_1205443527_large.jpg)

Title: Procedural Plums in Sunlight
Name: J. Engleman
Country: USA
Software: Maya, mental ray

These plums were done entirely with Maya procedural shaders. The water drops were also done with a displaced procedural network. This makes it incredibly easy to tweak, customize, and create many unique offshoots. Rendered in mental ray.

You can actually download the complete scene, including geometry, shaders, file textures, and lighting rigs at Gnomonology.

http://gnomonology.com/tutorial/222

TCPortfolio
03-14-2008, 01:03 AM
Absolutely amazing! Very photorealistic; awesome! Wonderful render.

Thanks,
Trey

Raphael-Lacoste
03-14-2008, 04:19 AM
the king of the procedural ;) I am still your fan Jeremy!

impressive results, I just don't know how you can do that, Cheers!

marcotronic
03-14-2008, 08:34 AM
excellent work! IŽll buy that tutorial!


Marco

RalfKunstmann
03-14-2008, 08:36 AM
Great surface.
I like the scene very much!

Pitipongp
03-14-2008, 09:20 AM
looks so reeeall ! Great job! :thumbsup:

mattia242
03-14-2008, 09:55 AM
great work! it's really a photo! :thumbsup:

islaSyr
03-14-2008, 01:46 PM
Fantastic realism..

what did you use for the DOF??

Sercox
03-14-2008, 02:04 PM
Superb job man! Impressive realism ;)

munkY
03-14-2008, 02:17 PM
Impressive stuff!

tommyus
03-14-2008, 03:34 PM
genuine ability and learning..

tommyus
03-14-2008, 03:39 PM
go ahead!!

hgDesign
03-14-2008, 03:42 PM
Exellent lighting! Very close to photoreal.

RyanMTaylor
03-15-2008, 01:28 AM
Pretty blown away. No crits.

Kerem
03-15-2008, 02:01 AM
You are a great artist and teacher - and this is an amazing work. I'm using Maya since version 6.5, still learning it and I have no idea how you accomplished this scene. Truly amazing :buttrock:

jeremyengleman
03-15-2008, 02:37 AM
DOF is mental ray's, which is not really the best choice. It normally multiplies render time by 3 or 4 times at least. Better to do it in post, I was just lazy.

Here's the network if you're interested.

http://www.maiden.org/jeremy/public/pplums_network.jpg

Kerem
03-15-2008, 01:44 PM
This is madness !!! :scream:

CGTalk Moderation
03-15-2008, 01:44 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.