hyperSasquatch
03-13-2008, 05:15 PM
Im trying to export bone based animations to fbx that have pre and post cycles turned on for there curves.
The engine I am bringing the animations into can not read the pre and post simulated curves. Baking the Cycles I think is my only option, But I cant figure out a good way to do this without applying a keyframe on every frame.
Does anyone know how to apply a smart bake that will repeat your curves over and over without putting in a key on every frame.
thanks
The engine I am bringing the animations into can not read the pre and post simulated curves. Baking the Cycles I think is my only option, But I cant figure out a good way to do this without applying a keyframe on every frame.
Does anyone know how to apply a smart bake that will repeat your curves over and over without putting in a key on every frame.
thanks
