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hyperSasquatch
03-13-2008, 06:15 PM
Im trying to export bone based animations to fbx that have pre and post cycles turned on for there curves.

The engine I am bringing the animations into can not read the pre and post simulated curves. Baking the Cycles I think is my only option, But I cant figure out a good way to do this without applying a keyframe on every frame.

Does anyone know how to apply a smart bake that will repeat your curves over and over without putting in a key on every frame.

thanks

unsmoothed
03-13-2008, 06:19 PM
Hi, have you tried the Sparse Curve Bake option in the Bake Simulation Options?

hyperSasquatch
03-13-2008, 06:33 PM
Hey Thanks for the quick reply,

Ok I was trying to get that to work before, I have revisited it, and it looks like its working,
I think my problem was that i had keys at keys set at different values ant the beginning and the end of my loop. Which made the curve bake in an undesirable way.

thanks for the help, This will work great!

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03-13-2008, 06:33 PM
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