Dreamwave
05-06-2003, 09:29 PM
quick work, low polycount, high subpatchcount
the problem will be the surfaces, tell me what you think, I know the bump on the gold is waaaay too rough, but I was too lazy to render and upload again...
C&C welcome, especially on the surfaces, I know they aren't good but didn't spend any time on it yet
http://members.chello.nl/t.oudeblenke/kandelaar.jpg
the problem will be the surfaces, tell me what you think, I know the bump on the gold is waaaay too rough, but I was too lazy to render and upload again...
C&C welcome, especially on the surfaces, I know they aren't good but didn't spend any time on it yet
http://members.chello.nl/t.oudeblenke/kandelaar.jpg
