floopyb
03-13-2008, 05:59 AM
I have some pflow rocks in an explosion. I wanted trails of dust coming off them. I tried to use a mesher of the original rocks in the object position of the dust particles but got instant max crashes. I can spawn just off the rock particles but then they only spawn from the pivot of the rock geometry.
Is there any way to spawn from a volume around a particle, rather than just the exact location of the particle?
I dont have box3 but I assume some type of scripty operator would help.
Cheers!
Is there any way to spawn from a volume around a particle, rather than just the exact location of the particle?
I dont have box3 but I assume some type of scripty operator would help.
Cheers!
