crgowo
05-06-2003, 08:08 PM
how can you set your rendered out images to have a nameing convention like "name".###.tga.
i know you can select name.#.file ext but if you render out a sequence it looks like this
anim.1.tga.......... 1st frame
anim.10.tga......... 10th frame
anim.100.tga....... 100th frame
etc
how can i get it to look like this
anim.001.tga
anim.010.tga
anim.100.tga
with out havint to use fcheck. cause i know you can do that within fcheck by saveing file name as "name.###" and the # being the number of spaces you want your numbers to have. so if you put 4x# your 1st frame will be 0001. if you put 2x# your 1st frame will be 01 and so on.
I tried to do that with 3x#'s in maya renderglobals and it rendered out my images like this animation.###.1.tga so thats pointless.
thanks for the help.
i know you can select name.#.file ext but if you render out a sequence it looks like this
anim.1.tga.......... 1st frame
anim.10.tga......... 10th frame
anim.100.tga....... 100th frame
etc
how can i get it to look like this
anim.001.tga
anim.010.tga
anim.100.tga
with out havint to use fcheck. cause i know you can do that within fcheck by saveing file name as "name.###" and the # being the number of spaces you want your numbers to have. so if you put 4x# your 1st frame will be 0001. if you put 2x# your 1st frame will be 01 and so on.
I tried to do that with 3x#'s in maya renderglobals and it rendered out my images like this animation.###.1.tga so thats pointless.
thanks for the help.
