dark_tranquiltiy
03-12-2008, 06:21 AM
Hi,
I am new to Fusion and have just stared to building my comp up. Now I am rendering passes out of 3dmax. I am using the gbuffer with vray, which splits the channels up. e.g
I have my ambient pass (no alpha) but I can save the alpha out separately in the alpha tab of frame buffer.
So I bring the 2 renders into Fusion and build this over my sky background pass, seeing as the ambient pass has no alpha channel it covers the sky completely, how do I then use the alpha to affect the geometry only in the ambient pass? (this will need to be used in every other pass also)
My second question is how to make a background node go from a colour like white to transparent. (In a gradient like a gradient in Photoshop).
Lastly, in the colour correct modifier how do you invert the values (currently my shadow pass is the work way). I had done it once before but cant seem to do it again.
Any help would be much appreciated
Thanks
Jim.
I am new to Fusion and have just stared to building my comp up. Now I am rendering passes out of 3dmax. I am using the gbuffer with vray, which splits the channels up. e.g
I have my ambient pass (no alpha) but I can save the alpha out separately in the alpha tab of frame buffer.
So I bring the 2 renders into Fusion and build this over my sky background pass, seeing as the ambient pass has no alpha channel it covers the sky completely, how do I then use the alpha to affect the geometry only in the ambient pass? (this will need to be used in every other pass also)
My second question is how to make a background node go from a colour like white to transparent. (In a gradient like a gradient in Photoshop).
Lastly, in the colour correct modifier how do you invert the values (currently my shadow pass is the work way). I had done it once before but cant seem to do it again.
Any help would be much appreciated
Thanks
Jim.
