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nacire
05-06-2003, 06:01 PM
Here are some shots of a low poly creature I just finished! I would like to to some rig adjustments if i can find time, but overall Im pretty happy with the mesh and textures. Ill post some hardware renders soon to show how it would appear in game but for now here are some renders. All critiques welcome, please!

http://trentity.com/images/forrest_gcsd_multishot.jpg
http://trentity.com/images/forrest_gcsd_front_close_stance.jpg http://trentity.com/images/forrest_gcsd_front_angle_stance .jpg
http://trentity.com/images/forrest_gcsd_side_stance.jpg
http://trentity.com/images/forrest_gcsd_texture_map.jpg
http://trentity.com/images/forrest_gcsd_wireframe1.jpg
http://trentity.com/images/forrest_gcsd_wireframe2.jpg
http://trentity.com/images/forrest_gcsd_wireframe3.jpg

Cyn
05-06-2003, 06:17 PM
I like it alot, but how many poly's did you use to make it? what game is it going to be used for?

nacire
05-06-2003, 08:02 PM
he is 2998 polys and I wouldnt mind unreal 2003 or something. Really just need to find some time to try it

nacire
05-06-2003, 09:49 PM
sorry its taking so long for the images to load! Should have sized them down some. Please tuff it out, need some feedback! Ill get the photos resized soon!

nacire
05-29-2003, 06:55 PM
Okay I should definitely have some new pics posted soon! The seam at the hands have been addressed as well as some other problems!

Krisc
05-29-2003, 07:36 PM
I like him, reminds me of those Quake (?) guys. The ones with the monster tops, and the robotic bottoms...I think that was quake, I could be wrong though, who knows. I like him, but try using him in UT2k3 although he doesn't look nearly as nice as the normal ones... (sorry) I wonder how many polygons the "stock" models are....

nice job though. oh and I like the texturing job, nice and unique.

mage111
05-29-2003, 10:51 PM
yo man, wikkid design!

i really love it... oh if you need ut2k3 testers msg me :D

nacire
05-30-2003, 04:38 PM
I would love to get him in ut2003 but not sure how any help would be sweet!

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