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View Full Version : Lighting : making Max default lights cast shadow


bjparch
05-06-2003, 03:09 PM
I heard that you can use the Max default lighting and have them cast shadows. Anyone know how to set this up?

freakdesign
05-06-2003, 03:48 PM
Can't say that I have heard that one...

You can of course turn the default lights into standard objects which you can add the shadow property to.

This can be done by :
(copied and pasted from help file as I am too lazy to typoe it myself)

Right-click a viewport label, and click Configure.

On the Viewport Configuration dialog > Rendering Method tab, in the Rendering Options group, turn on Default Lighting and choose 2 Lights. Click OK to close the dialog.

Choose Views menu > Add Default Lights To Scene.

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