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byranx
03-11-2008, 02:11 AM
Hey all-

I was looking to see if I can get any feedback on this run cycle I have for this robot character. The timing feels funny to me but I just wanted to see what other people thought. Thanks!

Perspective View: http://brm0700.cias.rit.edu/PassOne_Persp.avi

Side View: http://brm0700.cias.rit.edu/PassOne_Side.avi

kcfang
03-11-2008, 01:10 PM
Hi there,

For starters, frame27 and f28 are identical which will cause a little pause in the motion. Since this this a run cycle, which will explain why both legs seem to have lift off the ground at around f21, I think the pivot or the spherical body should have a bigger up and down motion, right now it doesn't look like it's leaping. You could try really stretch and straighten the left leg at f6 and then have it kick up at f7, like when we run, and vise and versa for the right leg. Uh, I duno if I explained it clearly, hope it helps.

Other than that I think it's looking good on the right track, good job :)
BTW, is this a free rig? Is there a link where I can download it? I'm looking for a similar rig to test out too.

byranx
03-11-2008, 02:01 PM
Hi there,

For starters, frame27 and f28 are identical which will cause a little pause in the motion. Since this this a run cycle, which will explain why both legs seem to have lift off the ground at around f21, I think the pivot or the spherical body should have a bigger up and down motion, right now it doesn't look like it's leaping. You could try really stretch and straighten the left leg at f6 and then have it kick up at f7, like when we run, and vise and versa for the right leg. Uh, I duno if I explained it clearly, hope it helps.

Other than that I think it's looking good on the right track, good job :)
BTW, is this a free rig? Is there a link where I can download it? I'm looking for a similar rig to test out too.

Hey KCFang-

Thanks for the suggestions. I was able to go back in and try to make the up and down movement of the upper body more intense...I guess for lack of better words. I also tried to get the feet to lift off more quickly so there could be more of that suspension in midair. I also was trying to find those identical frames you pointed out early on but it looked like frame 27 and 28 were quite different. Maybe the changes I made fixed that...I'm not sure. But let me know if it still looks like that is the case.

Yea sorry, unfortunately it's not a free rig...one of my friends modeled the character and he probably wouldn't be too happy with me if I posted it out there hehe. I did do the rigging of it.

UPDATED:

http://brm0700.cias.rit.edu/PassTwo_Persp.avi

http://brm0700.cias.rit.edu/PassTwo_Side.avi

kcfang
03-11-2008, 02:55 PM
hey bryanx

it's looking really great. Though, I think the run cycle could be abit faster, either that or the up and down and leap should be bigger. Remember a normal walkcycle is only about 24f, so for a run cycle, 28f is really slow, even if we assume the robot is gigantic. You could try select all the controllers and rescale the curves in the graph editor or do it from the time slider (u dont even need to snap the keys).

Another suggestion is to get a script (or if its built into maya now) the frame number in the playblast, it would make it easier for yourself as well as others who view ur clip to make suggestions :)

Keep well

byranx
03-11-2008, 10:37 PM
hey bryanx

it's looking really great. Though, I think the run cycle could be abit faster, either that or the up and down and leap should be bigger. Remember a normal walkcycle is only about 24f, so for a run cycle, 28f is really slow, even if we assume the robot is gigantic. You could try select all the controllers and rescale the curves in the graph editor or do it from the time slider (u dont even need to snap the keys).

Another suggestion is to get a script (or if its built into maya now) the frame number in the playblast, it would make it easier for yourself as well as others who view ur clip to make suggestions :)

Keep well

I updated the second pass links so that they have the frame count at the bottom right. And I'll get going on those fixes you suggested, Kcfang, thanks

-Brian

byranx
03-13-2008, 03:35 AM
Ok here are the two versions. Lemme know which ones need work or rather which one is more appealing. We have the robot taking longer strides at a slower rate here:

http://brm0700.cias.rit.edu/PassThree_Leaping_Persp.avi

http://brm0700.cias.rit.edu/PassThree_Leaping_Side.avi

And here at a faster rate to make it look more like "running"

http://brm0700.cias.rit.edu/PassThree_Running_Persp.avi

http://brm0700.cias.rit.edu/PassThree_Running_Side.avi

Thank you for any feedback

-Brian

kcfang
03-13-2008, 07:15 PM
hi there again, personally I like the faster version better and think it could still be faster, try a 18f or 16f cycle. :applause:

thehive
03-13-2008, 07:25 PM
looks good could u let it run longer hard to read

dborruso
03-13-2008, 09:39 PM
I agree this could be faster. He does not read as running. The motion is nice though.

byranx
03-16-2008, 06:45 PM
Now its down to 18f...and now that its reading like a run...there's something a bit funny about it that I can't see (I've viewed it too many times). Any thoughts? (thanks for all of the feedback)

http://brm0700.cias.rit.edu/PassFour_Running_Side.avi (http://brm0700.cias.rit.edu/PassFour_Running_Side.avi)

http://brm0700.cias.rit.edu/PassFour_Running_Persp.avi

Michael5188
03-17-2008, 05:42 AM
The left leg has a hiccup as it drags on the ground, makes it look like it's limping.

Lookin good!

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