View Full Version : Still: Vermeer Lighting Test
Cinema1954 05-06-2003, 02:26 PM http://www.camerasinternational.com/skinner/images/vermeer1e.jpg
A lighting test of an attempt to imitate one of the Dutch masters. The scene itself is very WIP still; a lot more to go into it. Any feedback on what I've got so far would be appreciated. Modeled and rendered in Cinema 4D.
|
|
The light is very, very nice indeed! The floor needs to be modeled ,or a very good displacementmap, though. I know - still wip.....
quilt on the table seems to be floating. maybe you should work on that a bit,
anyway top notch pic.
Cinema1954
05-06-2003, 05:55 PM
Yeah, I made the mistake of having the rug come right down to the floor, and it's front lit. I've already raised it up a bit so there's a shadow beneath, now.
Thanks!
psumo
05-06-2003, 08:12 PM
the music lesson was recreated at siggraph 2002 and shown in the electronic theatre
http://www.interfacevideo.com/gallery/view.asp?id=4#
cool image. it doesn't look like you are trying to replicate it exactly which they did
I would splash some more light on the wall
make contact shadows from the table cloth
and incorporate more blues in the shadow areas and more yellows in the lit areas
behzad
05-06-2003, 09:18 PM
lighting and all is great. I am persian and we have a few carpets around. They are very heavy and would not produce the folds that i see in your image. It looks more like a table cloth. But still very attractive.
Cinema1954
05-06-2003, 09:59 PM
Psumo: Cool link... I hadn't seen that before. Do you know if there is an image of their final result online somewhere? And you're absolutely right about the blues and yellows; there are actually colors of light in the original: Yellow through the upper windows, white from the lower windows, and blue ambience in the room. I'm working on finding the right balance.
Behzad: I'm not sure that this will be the final texture I use for the table drape; I may have to make my own. You're right that if this is a rug, it seems way to lightweight.
Thanks.
Cinema1954
05-07-2003, 08:23 PM
Here's the current update, in case anyone is interested...
http://www.camerasinternational.com/skinner/images/vermeer1j.jpg
behzad
05-07-2003, 08:30 PM
I love it, amazing job. The carpet looks amazing. Just a little note. Do you have bump map on the tiles on the floor?
If so, dont worry about raising it a bit. right now they look a bit flat. also pick at the edges and break a few here and there, where it is near the wall mostly. Everything else looks good too. If you like add the red color to the picture frame and move it in more to the center, this way the image becomes whole.
Dustin_Senos
05-07-2003, 08:36 PM
Wow very nice indeed. Everthing looks tight, aside from the floor and the material on the chair to me. I agree with behzad for what u could do to make the floor look nicer. Maybe even model it?
As far as the chair goes the back rest looks too flat to me. maybe add some creases around the yellow circles where the material is held down? or make it sag in a bit there. But good work, keep it up
daybe
05-07-2003, 08:51 PM
The carpet looks great now, the tile floor needs some work. The grout lines are too deep I think and the texture is too repetitive, maybe try and find another texture for it or as mentioned before actually model the tiles and get some variety happening.
Have you tried a different material for the floor, I was thinking either some old concrete, or stone or even some old wood floor boards, just a thought.
Dave
Cinema1954
05-08-2003, 08:49 AM
http://www.camerasinternational.com/skinner/images/vermeer1m.jpg
Another update... I think the floor is much better, and of course I've added the virginal (yep, that's what it's called).
Abraham
05-08-2003, 09:16 AM
A really excellent work :)
Carina
05-08-2003, 09:17 AM
Very nice indeed.
The lighting is very good, and I like the whole mood of the scene.
daybe
05-08-2003, 12:35 PM
Good Job my friend, looks awesome. love the virginal:)
Dave
betelgeuse
05-08-2003, 12:46 PM
It's looking really good! Nice job with the texturing. I wonder about the shadows on the floor in front of the chair and rug. It looks like there's another light source coming from the right. Is that what you want?
betelgeuse
05-08-2003, 01:06 PM
Sorry for the double post. Hitting the "back" button on the browser apparently resulted in another post.:shrug:
azazel
05-08-2003, 01:10 PM
Nice, soft feeling it has. Do You use inverse square light decay? If yes, cranking the light up a bit may not be a bad idea. It'll just add some brightness to the window and area just around it. Just my 0,02$. ;) Keep it up. :thumbsup:
Rotamus
05-08-2003, 02:49 PM
damn that looks sweet :thumbsup:
Deestrakt
05-09-2003, 12:03 PM
wow, thats impressive ! :thumbsup:
u achieved to create a real nice atmosphere in this scene. light is a major factor in Vermeer's paintings (he's one of my fav), and u managed to get the right mood. the windows / lighting part is really nicely done.
only one question, the same point that betelgeuse already raised : the shadow casted by the chair. looks like a light is coming from the right, do u plan to keep it that way ? i believe (not sure though) that most of the time, indoor's scenes from Vermeer are only lits with windows lights from one side of the room.
Cinema1954
05-09-2003, 06:00 PM
http://www.camerasinternational.com/skinner/images/vermeer1ns.jpg
Here's the latest; I think I've improved the shadow in front of the chair and table. Studying the original painting, there is light coming from the opposite side of the room, but not from the angle that I had in the previous pic.
Next step: modeling the people to go in the scene...
Again, thanks to all for your helpful comments.
EighthDecay
05-09-2003, 06:28 PM
This is really great work, I like what Ive seen thus far, the new lighting sure did bring out the table, keep at it, loving it.
betelgeuse
05-09-2003, 07:17 PM
Again, nice picture! Not sure how close you're trying to get to the painting (not exact, judging by the floor texture), but it seems like you're trying to get very close to the lighting.
I think the cool blue light coming from the right is a little too much, and now that you've gotten rid of the shadows on the floor, the rug appears to be floating slightly above the floor. Also, the ceiling beams near the windows need more scattered light. If you look at the beam to the far left, you'll notice that the light and shadow planes are reversed from the painting.
Are you using a radiosity renderer, or are you positioning light where you need them with a raytracer? Just curious.
Keep going! I think it's very well worth it.
Cinema1954
05-14-2003, 12:20 AM
Yet another update; not there yet, but getting close.
http://www.camerasinternational.com/skinner/images/vermeer1t.jpg
eirenicon
05-14-2003, 12:57 AM
The original (http://www.textanalyse.dk/Billeder/Vermeer.%20Hoejrekomp.%20Musiktimen.jpg) is much lighter and warmer than yours. You're getting the details down quite well, though. I'll be watching this, I love the work of the old Dutch masters!
Cinema1954
05-14-2003, 06:29 AM
Thanks... I think the copy at that link is rather badly overexposed; all the other copies I've seen are much darker. You're right about the warmth, however; right now I'm working on getting the elements in place, then I'll go back to final lighting adjustment.
CGTalk Moderation
01-15-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.