saturnfive
05-06-2003, 11:53 AM
Hi, I'd like to know if there's a better way of doing this, and if there's an easy way to do it in Max 5.
I'm unwrapping a 500 poly plane, which naturally has a lot of duplicate elements.
Using Max 4, I currently do it this way:
1) apply a Unwrap UVW modifier to the plane.
2) select all the faces on the top half of the right wing.
3) apply a planar map and edit the verts in the Unwrap window using a checker map.
4) move the wing verts to one side and collapse the plane / mesh.
5) apply another Unwrap UVW modifier,
6) select all the faces on the top of the left wing.
7) planar map these, then open the edit window and move them to one side.
8) in the edit window, select the already unwrapped verts of the right wing and freeze them.
9) mirror the left wing and drag it's verts over the frozen right wing's verts.
10) thaw the right wing (now exactly under the left) and drag the two into place on the final map.
This process means I only have to spend time ironing out distortions once and i can use the same peice of texture for the two wings (albeit a mirror image). This effectively doubles the resolution of the texture.
I've only just started using Max 5 to unwrap, and that handy freeze / thaw button seems to have been dropped, making my previous method pretty tricky.
Many thanks for any help on this.
I'm unwrapping a 500 poly plane, which naturally has a lot of duplicate elements.
Using Max 4, I currently do it this way:
1) apply a Unwrap UVW modifier to the plane.
2) select all the faces on the top half of the right wing.
3) apply a planar map and edit the verts in the Unwrap window using a checker map.
4) move the wing verts to one side and collapse the plane / mesh.
5) apply another Unwrap UVW modifier,
6) select all the faces on the top of the left wing.
7) planar map these, then open the edit window and move them to one side.
8) in the edit window, select the already unwrapped verts of the right wing and freeze them.
9) mirror the left wing and drag it's verts over the frozen right wing's verts.
10) thaw the right wing (now exactly under the left) and drag the two into place on the final map.
This process means I only have to spend time ironing out distortions once and i can use the same peice of texture for the two wings (albeit a mirror image). This effectively doubles the resolution of the texture.
I've only just started using Max 5 to unwrap, and that handy freeze / thaw button seems to have been dropped, making my previous method pretty tricky.
Many thanks for any help on this.
