View Full Version : Character: Low Poly Country Girl
Trentity 05-06-2003, 07:12 AM Whaddup,
I'm currently a student at Full Sail, and just got done with the gaming class. This is what i did. I used Maya 4.5 for the modeling, rigging, and animating, and Photoshop for the texture and the compiling. My website is (still) under construction, so just ignore the website for now.
Let me know what you think...
http://www.trentity.com/images/trentity_lowpolygirl_compiled.jpg
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lowpolygon
05-06-2003, 07:46 AM
The modeling is cool. textures for the red top seems a bit low res.
maybe do more texturing details on the clothes and jeans.
Vassago
05-06-2003, 08:34 AM
I love it when people call 3000 face meshes "low poly". hehehe
For our game, most characters are around 800 faces :p
Your fem looks pretty good - I agree with LP that the textures seem a bit low rez though.
lowpolygon
05-06-2003, 10:23 AM
well...
now days 3000 isn't exactly much on the console. Especially XBox.
I guess it is depend on the platform you are working on.
For our game, our main char is about 2500.
kiko3d
05-06-2003, 10:37 AM
Where did you say you study? Iīve heard the name before ( full sail) Is that a good academy and what are the prerequisites to get in, how much does it cost, where it is.. you know everything.
Trentity
05-06-2003, 11:01 AM
The blurring you saw in her t-shirt isn't from low res textures, it's from anti-aliasing. I rendered it at production quality, which definitely isn't the best way to show off a game model, since it's always going to be hardware rendered. Here's a screen shot taken from maya and it's a little more acurate to how it will be in game.
http://www.trentity.com/images/trentity_lowpolygirl_hardwarefront.jpg
I consider anything with a limit "low poly" because I usually don't have one.
Kiko3d, there are no prerequisites, it costs a lot, its in Winter Park, Fl (orlando area) and the best thing that i can tell you is to check out www.fullsail.com and sign up for the free info. They send you a couple full color books with all the information you need. I would recommend it if you're interested in learning Maya really fast, because the cram about 3 years of info into 14 months. To give you an idea on what to expect, i started with a class size of like 49 and we're now down to 13. But, if you're willing to work really hard, i'd suggest giving it a shot.[
kiko3d
05-06-2003, 11:23 AM
Ok, can you tell me the price exactly?
Trentity
05-06-2003, 11:36 AM
I think its up to $34,000 now. Still interested?
kiko3d
05-06-2003, 11:41 AM
Thatīs to much money for me, Iīm gonna start one here in spain that cost about 18000, I think thatīs enough.
kiko3d
05-06-2003, 11:47 AM
Do you know if is strictly necesary to know drawing properly iin order to achieve good results in 3d?
Trentity
05-06-2003, 10:02 PM
strictly necessary? no
extremely helpful? yes
kiko3d
05-07-2003, 11:02 AM
Thanks, Iīve seen your character and i would like to know more about texturing it, Iīve tryed to use texporter but i donīt get the desired result, can you explain an effective way to do it?
Trentity
05-07-2003, 05:20 PM
I'm not familiar with texporter. What i did is lay out the UV's for the object in Maya, and then brought an image of those into Photoshop. In Photoshop I painted the image that is below (image is half of the res used in the renders), and then applied that image back to the geometry in Maya. If you're not yet familiar with 3d, or with photoshop then i just went way over your head...sorry. The best thing i can tell you is to start learning a 3d package (i recommend Maya) and definitely learning photoshop. I'm sure that school you're going to will cover both of these. But, if you want to get a jump on things, which can be very helpful, just buy a book on the software. There's a million books on photoshop, and quite a few on every piece of 3d software on the market.
If you're going to use Maya, and you want to go into making games, then i recommend "Maya Illuminated: Games" (www.mesmer.com, Books and Courseware section). They cover everything from modeling, to UV mapping, to rigging, to animation, all pertaining to making games in Maya. Another good resource is the web. I know that www.highend3d.com has a lot of tutorials you can follow, as well as tutorials here at cgtalk.
Also, for texturing some art classes can be really helpful, especially a class that focuses on color and value.
I hope that helped you out.
http://www.trentity.com/images/trentity_lowpolygirl_texture.jpg
kiko3d
05-07-2003, 06:46 PM
Which books do you use in full sail? I mean maybe i can get the same education without going to the school.
kiko3d
05-07-2003, 06:57 PM
Here are a pair of models Iīve done in 3dsmax, i want you to tell me how to improve the realism, and any critics are welcome too.
Mostly I got problems painting the texture in photoshop, the white guy has a texture that has already been painted, the other one i painted myself.
kiko3d
05-07-2003, 07:01 PM
Here is the image
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