View Full Version : Old Steam Golem
JeffPerryman 05-06-2003, 07:11 AM Well It has been some time since I last worked with this model.
Back in '97 I did a 1min short called "tip toe" with this guy as the villan. I was digging around for something to do for SXSW here in Austin. And I found this old model.
I am now working on a much longer short, which is an extended version of the first flic.
I have brought the old Golem up to date, and I was looking for some feed back and Ideas to make him more fun.
It is a cartoony short which is why I went for lots of smooth surfaces. He will be made of metal and brass. And I hope to post some more updates soon.
Any and all feed back would be great! Thanx!
http://home.austin.rr.com/jeffperryman/Golem Pose2.jpg
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looks good, but
why are you writing a german text on the picture
if you´re from texas?:surprised :eek:
JeffPerryman
05-06-2003, 02:10 PM
HAHAHAHA!!!! That is just for fun! :)
I thought it would be neat if the Golem had a kind of German flair to him.
A kind of Mad Scientist creation thing.
It is a part of "getting into the caracter" that I try and do when I build and animate. It helps me flesh out the personality of the given actor.
The audiance may never know, but it helps me in knowing how a character will react in a given scene.
JeffPerryman
05-16-2003, 08:16 AM
From the lack of responce of my work I guess I have a LONG ways to go.
There is such a wealth of talent on this site and a huge pool of knowlage here.
In the passed few weeks I have seen some incredable work.
I, it would seem, have a ways to go before I will not get lost in the crowd and willl stand out to my peers! :)
rrobert
05-16-2003, 08:33 AM
Originally posted by Jeff Perryman
From the lack of responce of my work I guess I have a LONG ways to go.
Yep, you're right.. BUT
it still could work out VERY nice.. Just cary on and see how it turns out? Good luck :)
CuTnPaste
05-16-2003, 12:38 PM
good modeling and pose.....
...work work
texture? animations? :)
CuTnPAste
JeffPerryman
05-16-2003, 08:54 PM
Thank you for your coments.
So what do you feel will add to the character? More detail? Textures?
I relize that textures will go a long way.
Here is an anamatic of this model. It is just a rough bolcking of the actions so there is no performance to any of it.
http://home.austin.rr.com/jeffperryman/Cut03.avi
mactabilis
05-17-2003, 02:03 AM
Wow!! Great! I really like the model and the cartoony animation!
JeffPerryman
05-21-2003, 04:33 AM
I updated the Animatic a bit.
The blocking is now complete.
I would love to hear what you out there think.
I know it has a LONG ways to go.
http://home.austin.rr.com/jeffperryman/Cut03.avi
JeffPerryman
05-29-2003, 08:35 AM
I have now started the reworking of the Hallway set.
Some of the texures are in as well, and the Archway textures are WAY to low res. So I will be fixing them soon.
( Also I'm not sure about that floor. )
It is far from complete, but I would love some feed back on, both, the set redesign, and my animation blocking.
( The link is up above )
Thanx
http://home.austin.rr.com/jeffperryman/Hall.jpg
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