tridshark
03-09-2008, 12:03 AM
I try to render one flyby camera animation that basicly consist in one camera with one helix path flying arroun one object, every completed spin the camera moves up and so on.
each turn has 130 frames, and the total frames sum 1430 or 11 turns.
The configuration for AA and indirect illumination was llitle tweaked over the default settings.
I use the multi frame/camera fly option saving the prepass, the first frames time to complete the prepass was arround 90 seconds but now checking the progress arround frame 400 the time reduce drasticly less than 20 sconds! why in Finalrender aQMC engine the amount of time of that prepass was sustancialy reduced? I forget to check uncheck something?
triDshark
each turn has 130 frames, and the total frames sum 1430 or 11 turns.
The configuration for AA and indirect illumination was llitle tweaked over the default settings.
I use the multi frame/camera fly option saving the prepass, the first frames time to complete the prepass was arround 90 seconds but now checking the progress arround frame 400 the time reduce drasticly less than 20 sconds! why in Finalrender aQMC engine the amount of time of that prepass was sustancialy reduced? I forget to check uncheck something?
triDshark
