Knotter8
03-08-2008, 03:59 PM
http://features.cgsociety.org/gallerycrits/94846/94846_1204995566_medium.jpg (http://features.cgsociety.org/gallerycrits/94846/94846_1204995566_large.jpg)
Title: Game a Peel, Folkert Konings
Name: Folkert Konings
Country: Netherlands
Software: CINEMA 4D, Maya
Ad # 1, I did for the GATE project (http://gate.gameresearch.nl/)
"Ralph" a medium poly realtime character modeled in both C4D and Maya with baked to texture ambient occl. No use of normal maps.
A common 3 point lighting set up was used. This render was done with raytrace scanline in Maya software renderer.
Purpose of project model : realtime model for OGRE engine based Agent Ai simulations and MoCap analysis.
The banana peel scene depicts the playful and experimental nature of the GATE project.
Done by Folkert Konings for GATE project January 2008
Title: Game a Peel, Folkert Konings
Name: Folkert Konings
Country: Netherlands
Software: CINEMA 4D, Maya
Ad # 1, I did for the GATE project (http://gate.gameresearch.nl/)
"Ralph" a medium poly realtime character modeled in both C4D and Maya with baked to texture ambient occl. No use of normal maps.
A common 3 point lighting set up was used. This render was done with raytrace scanline in Maya software renderer.
Purpose of project model : realtime model for OGRE engine based Agent Ai simulations and MoCap analysis.
The banana peel scene depicts the playful and experimental nature of the GATE project.
Done by Folkert Konings for GATE project January 2008
