View Full Version : Blender and game buildings
dragonstooth257 03-08-2008, 08:02 AM hi all
I'm very new to these forums so be nice :)
I've recently aquired a project that requires me to make a virtual building. I'm using blender for the modelling software for 2 major reasons:
1. in my limited experience it's all I've used
2. perhaps the biggest factor for a student ... it's free
I was wondering if anyone could provide useful links to tutorials on creating buildings within blender, specifically game buildings. Would prefer active links ... too many I manage to find are broken or no existant any more.
Thanks for any help.
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ysvry
03-08-2008, 09:56 PM
hi welcome to blender world :P
this is one of, if not the best tut, on modeling architecture in blender.
http://yorik.orgfree.com/tutorials/architecture-blender.html
hope you enjoy.
dragonstooth257
03-08-2008, 11:01 PM
thanks for that. It looks very through.
yorik's tutorial is more directed at pre-rendered arch-vis, but indeed, if you know that you need to use uv-maps for materials/textures, and know to keep your polygon limits low enough, then its a usable tutorial.
dragonstooth, i suggest you just check out(look for) blenders general modeling & uv-unwraping tutorials, and search the net for custom game maps creation tutorials, perhaps? :)
also, what engine do you use, if its no secret?
i might be of little more help if id know. :)
Michael-Williamson
03-09-2008, 07:38 AM
heres one that covers some more game specific stuff....
modelling is simplistic, but techniques are good
http://otothecleaner.free.fr/tutorials/LevelDesign2/level1/level2-1.html
dragonstooth257
03-09-2008, 07:54 AM
thanks for that.
That one is probably a little simplistic for me. But it will be very useful in other projects I have no doubt. :)
Should probably say that the building I'm designing will probably end up more like a level in implementation in that the user will be inside it and not leave it. That's about the closest I can get to describing it. But these tutorials have given me ideas about how to achieve this.
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