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katon
05-06-2003, 12:35 AM
i am trying to render my model with the wireframe on top of the model. but when i do a hardware render it renders the back side of the model as well. is there a way to turn of the back side faces so it only renders the ones facing the camera. any help please. thanks

katon

Hazmatman
05-07-2003, 01:38 AM
an easy way to do that is, to take you uv snap shot, and then just remap it back on the object. But m sure there is a better way.

alexx
05-07-2003, 08:39 AM
if available use maya 5.0 and the vector renderer there. that is the first one in maya that does real hidden line rendering.

unfortunately the line width is a bit thick even in the thinnest setting..

cheers

alexx

augustus
05-07-2003, 07:22 PM
There are two plugins on Highend 3d ( http://www.highend3d.com ) , mesh data and nurbs data, for wireframe renders.

fango
05-07-2003, 07:31 PM
you can also kill all your lights, hit 7 , go in wireframe on shaded, playbast this and then composit it on your shaded render.

nelsonartmd
05-07-2003, 08:38 PM
I'd do it like Fango said lose all your lights except for an ambient (set to 10), turn on wireframe on shaded(smooth line), get rid of all your HUD text then do a playblast. Good luck.:)

katon
05-08-2003, 05:16 AM
thanks alot guys i got it working. i ended up having a frined do it fgor me in max. they have a shader you can do it with. but i like all the ideas i will have ot try those out next time. thanks alot

katon

vivib
04-05-2005, 08:46 PM
There are two plugins on Highend 3d ( http://www.highend3d.com ) , mesh data and nurbs data, for wireframe renders.

hi!
i am trying to find those, but haven't been lucky! can you send me a link if you know where they are.... thanks!

visjes
04-05-2005, 11:55 PM
http://www.provide3d.com/

There are other methods that won't cost you any money, so long as you don't need the super-cool quality and control that these guys offer.

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