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designgoblin
05-06-2003, 12:23 AM
http://members.shaw.ca/designgoblin2/lighting_test/images/lighting_test.jpg

I set up this simple scene to test some mood lighting for time-of-day simulation. I used a single spot and E-Light for fill. I'm trying to create a default setup for "morning (general day)", "evening (sunset)", and "night (moonlight)".

To see larger versions of the above renders...GO HERE >>>>> (http://members.shaw.ca/designgoblin2/lighting_test/)

Any pointers or setup info you'd care to share would be appreciated. Links to tutorials, etc would also be cool. I'm particularly interested in "moonligh" setup feedback as I don't feel this one works that well. The shadows are denser due to less ambient light but it still doesn't pull it off in my mind.

Thanks

DG>>

jeremybirn
05-06-2003, 02:52 PM
Nice work, interesting series you are starting.

Seeing the shadows at the same angle for all the times of day is of course a cheat, but I guess you already have your composition in mind and always want the shadow of the soldiers there, even if that prevents it from looking like midday.

During daytime and nighttime, your shadows are often more blue in color. The main light (from the sun or moon) can be a little yellow, but then the light from the sky is blue, so that takes over in the sun's shadow. During nighttime, the reasons for the blue fill light are often less obvious, but still a blue fill light works to convey a sense of darkness, and makes people's faces look less saturated, the way we often perceive things at night.

Around sunset, you can put more interesting pink and purple tones into the fill light, instead of just the straight blue shadow. Right after sunset, during magic hour, you might get rid of the shadows and just build a gradient of shading from different angles.

-jeremy

designgoblin
05-06-2003, 04:48 PM
Yeah. I wanted to keep an identical setup. Just changing the light/shadow settings to create a default set I could use for other scenes (potentially). It's mostly an experiment. I chose to avoid a "noon" version as in this setup, the shadows would not appear on the wall (as mentioned above.)

I think I need another object in there for some more shadows etc.

I'll try the moonlight feedback and see what happens. I'll re-post.

Thanks

DG>>

designgoblin
05-09-2003, 03:57 AM
http://members.shaw.ca/designgoblin2/lighting_test/images/lighting_test_update.jpg

I've updated the sunset image on the site:

SAME LINK AS BEFORE >>> (http://members.shaw.ca/designgoblin2/lighting_test/)

I made the adjustments suggested and I think it looks pretty good? I also added a couple more details for some more cast shadows :cool:

DG>>

jeremybirn
05-09-2003, 06:25 PM
Better and better! The blue shadows help alot, maybe some parts like the upper left aren't the same color (?) but overall the effect is good. Another hint at the time of day should be the reflections in the window glass, that window could pick up different reflections and highlights from the sky.

-jeremy

designgoblin
05-13-2003, 10:24 PM
http://members.shaw.ca/designgoblin2/lighting_test/images/sunset3_small.jpg

I didn't spend a lot of time fixing the window but here's how it stands now.

SAME LINK AS BEFORE >>> (http://members.shaw.ca/designgoblin2/lighting_test/)

I think I'll add some wall hardware (tap, hydrant, wall ring?? something like that) with some reflections in the lower left corner..but that'll be it I think!


DG>>

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