cheerfulskeptic
03-07-2008, 07:08 PM
Hi everyone,
I'm using 3DS max 9, and I've recently gotten into lighting with Mental Ray. My lighting comes out fine, except the rim light... The fill, key and bounce lights light the scene up nicely, but the rim light is either too thick, or goes all over the place.. I'm placing a spotlight at around 80 degrees over the subject, and directly opposite to the camera and a bit to the left/right. I either get a thick or no rim light.. I've tried rendering the rim light as a separate pass on a blank blinn material, but still no luck. What am I doing wrong? I'll try posting a scene...
Thanks
I'm using 3DS max 9, and I've recently gotten into lighting with Mental Ray. My lighting comes out fine, except the rim light... The fill, key and bounce lights light the scene up nicely, but the rim light is either too thick, or goes all over the place.. I'm placing a spotlight at around 80 degrees over the subject, and directly opposite to the camera and a bit to the left/right. I either get a thick or no rim light.. I've tried rendering the rim light as a separate pass on a blank blinn material, but still no luck. What am I doing wrong? I'll try posting a scene...
Thanks
