View Full Version : Environ: Old Alley
BonoMan 05-05-2003, 09:10 PM Here is a work in progress image I'm working on. It's supposed to be an old alley in Europe somewhere. It still needs some work (texture on walkway is kinda bad).
I'm trying to achieve a kind of "just rained" wet kind of look. Anybody have any tips?
Thanks!
PS Using Maya
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Pjanssen
05-05-2003, 09:17 PM
It reminds me of Thief (the game)
I think that the specularity of the stones at the corners and those on the ground is a little too much. Now they look like plastic.....
BonoMan
05-05-2003, 09:20 PM
Originally posted by Pjanssen
It reminds me of Thief (the game)
I think that the specularity of the stones at the corners and those on the ground is a little too much. Now they look like plastic.....
Yeah...it's the first time I'm trying to achieve a wet look so I'm kinda of dancing on the fine line between wet and plastic. Also I think I'm gonna redo the bump entirely for the ground...it just doesn't work at all (it was actually just a quick stand-in).
Thanks for the comments!
BonoMan
05-06-2003, 09:12 AM
bump....
any more help? I've added more but my machine is in the middle of rendering right now....
I fixed the too clean bump/spec on the cornerstones...cleaned up some of the polys and added a bit more paint fx and some mist/fog (which is what i'm test rendering right now)....
thanks!
JPGargoyle
05-06-2003, 11:24 AM
It's looking good so far, but I think you should change the ground texture because it looks like the street has the same (or very similar) material from the walls and that looks a little bit odd (unless you want it that way).
Mabe you should make the street stones more square or something.
The pic appears to be a little bit too dark so the left half almost has no details to see, resulting in an image that is "half empty" but that might be from my monitor settings.
The mood is getting really ok so keep it up, it is getting cool :D
Best regards.
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