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Furious
05-05-2003, 08:07 PM
Setup: I created a cylinder, made it editable, selected the poly's of just one end. ctrl-c/ctrl-v.


Ok, now I see only the new poly's, but when I move them i find that a whole new cylinder has been created.

Why is this? What went wrong?


F.

Kotayus
05-05-2003, 08:10 PM
because your copying the cylinder...not the polys? that would be my guess.

Kotayus
05-05-2003, 08:13 PM
how about: copy and paste the cylinder, then with the copied cylinder select the polys you want, then STRUCTURE > EDIT SURFACE > DISSCONNECT and...um presto, i think...if thats the solution your looking for.

AdamT
05-05-2003, 09:02 PM
You have to make sure the structure manager is active before you copy and paste--or use Structure Manager-->Edit-->Copy/Paste.

JIII
05-05-2003, 09:14 PM
did not know you could do that with polys thanks adam.

Furious
05-05-2003, 09:41 PM
Originally posted by Kotayus
You have to make sure the structure manager is active before you copy and paste--or use Structure Manager-->Edit-->Copy/Paste.
I just tried this and it did not work. However, I am not that bright and probably did it wrong.

Should it be this difficult the copy/past selected poly's?


F.

(edited quote)

bcbarnes
05-05-2003, 09:57 PM
As adam said, make sure the structure manager is active, and also make sure that it is in "poly" mode, not points or uv, etc. mode.

Furious
05-05-2003, 11:10 PM
Sorry, nothing I did using the structure manager worked.

Perhaps, it is what i want that does not work. I want to be able to choose any number of poly's of an object and copy/paste them to create a new object while leaving the original object unaffected. Possible??

Only thing that did work is the create a copy of the entire object, move it and delete the unwanted poly's. Bit of a pain.


Anyway, thanks for the help.


F.

JIII
05-06-2003, 02:34 AM
hmm I don't think its you I tried the copy paste polys thing it doesnt work.

it only works with points. then you have to bridge together.

one thing you can do is use split which will take your polygon selection and make it into a new object. once you do that move your new object/polys to a new position and then use connect to turn it back into one object.

its a bit easyier than copy pasting the whole object.

bcbarnes
05-06-2003, 11:45 AM
Well I'll be...you're right. I just tried copy/pasting some polys from one object to another, and it doesn't work. :(

c4d-WaRRioR
05-06-2003, 02:59 PM
rightclick -> clone - set from 12 to 1 copy and rotation from 180° to 0° :surprised ;)

Furious
05-06-2003, 04:42 PM
Originally posted by JIII
...one thing you can do is use split which will take your polygon selection and make it into a new object. once you do that move your new object/polys to a new position and then use connect to turn it back into one object...

I tried this and it worked up to a point. Connect did indeed combine the seperate objects into one, but it does not really connect them. That is, if I select a poly that shares an edge with what was just a seperate object and do a move it does not pull the adjacent poly's of the once seperate object with it.

What did reconnect them for me was optimize. Is this standard, or did I do something backasswards?


Originally posted by c4d-WaRRioR
...rightclick -> clone - set from 12 to 1 copy and rotation from 180° to 0° ...

I did this as well. But it creates a null object that has tied to it a complete copy of the original object. Again I have to go through the process of deleting extra stuff.



Sorry to be such a thickheaded newbie, but right now I am really frustrated.



F.

JIII
05-06-2003, 05:26 PM
There is no command to copy past or split polys into something else.

You absolutly have to optimize or weld the points together, or maybe snapping would do it to.

but there is not really an automatic way to make points weld to each other.

if there was it would get really hectic cause parts of faces would like weld together and it would be a total mess.

you are gonna have to stick with the manual way for now.

kiwi
05-07-2003, 12:13 AM
Use the SPLIT command instead,its a lot cleaner and you just connect both objects back together when you are finished :)



Stu.

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