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flingster
05-05-2003, 04:29 PM
hey up.
having a bash at modelling the pink panther. As you all probably know i'm a noob at all this 3d stuff...especially cinema...only two things i actually poly modelled so far are my avatar and this pink panther.

http://www.flingster.com/cgtalk/ppwip.jpg

lemme know what ya think...Oooh and yeah i didn't forget the head or arms...they're coming eventually...:rolleyes: i wish i could knock stuff out in 4 hours...but i can't...are well...:shrug:
guess its all practice really....

r2d3
05-05-2003, 04:41 PM
the feet arent correct , his ass should stick out more and the mesh is way to dense

flingster
05-05-2003, 04:51 PM
yeah youre not wrong on the feet...they stink...i was gonna try and get the mesh right first then work on the stance etc.

the ass is a bit of a fine line...cos it looks fine from some angles and wrong from others.

the mesh wire pic you see is just a wire render from a hypernurb cage...so its not really that dense at all...sory for mislaying you...but its about 187 polys to far..

randyrives
05-05-2003, 05:05 PM
Love the Pink Panther, Looking forward to seeing this one finished.

smoke
05-05-2003, 05:11 PM
coming along nicely, I'd have recognized who it was even without the thread title.

Zoogie
05-05-2003, 05:41 PM
Definitely a great start.
Hope to see more

JIII
05-05-2003, 06:19 PM
looks nice however the hips just don't feel right.

just my opinion.

pixel8or
05-05-2003, 06:35 PM
From one noob to another, that looks like a good start to me. I agree about the feet. It looks like he's got a big toe sticking out there a bit. I would go with something like the sketch and bring the feet to a blunt point.

flingster
05-05-2003, 06:41 PM
smoke: yeah didn't think about that...but i suppose youre right.

JIII: yup definitely need more work there...its a bit of a problem really turning a 2d cel into 3d...cel is very simple...and 3d smooth body shape will always highlight areas like the hip or the outlines of the original image.

pixel8or: yup i'm looking at the feet...about that toe thing...it ain't gonna stay and never way really...its just the poly cage isn't closed there....Ooops i'll sort it.

and guys thanks for the comments...appreciate you being so kind an all....:thumbsup:

pit
05-05-2003, 07:21 PM
Hi Flingster - looks cool! (I loved PP as a kid!)
I agree with the foot crit - try something like this:

flingster
05-05-2003, 08:15 PM
cheers pit i'll give it ago.
its always a question of knowing how...it looks so simple when someone else does it...PP was wanna my favs to...
:beer: :beer:

squidinc
05-06-2003, 12:21 AM
update, UPDATE hehe :beer:

Brucie Rosch
05-06-2003, 02:25 AM
I don't think his feet should have any arches to them. They look like a really simple shape in your sketch to me. His hands will be a challenge (not much to go on in your sketches). Do you have more reference on them?

I think it's looking great. I love Pink!

flingster
05-06-2003, 11:18 AM
squidinc....all that badgering i've been doing of you...i guess i deserve that! heh heh...i'm woking on it when i get chance...

Brucie Rosch: bang....yup i missed the feet arches bit...but youre right...i'll change that.....i agree with the bit about the hands been working on the arms and head...trying to avoid the hands at the moment! as for reference i think i got the sketches off something like fineart site (yup cop out)...i got some references for poses...but as i mentioned to JIII converting 2d cel to 3d cel is alot more awkward than i thought at first..very often from pose to pose the face shape change can be quick dramatic...which is fine for 2d...but to carry of 3d wise is tricky...cos they effectively change the face structure...not just say a morph.

i'll try and have something up tonight...but no promises!

thanks :wavey:

flingster
05-06-2003, 01:06 PM
ok just a quickie not had time...
hopefully fixed feet, a bit better than they were...worked on hips JIII....but now i got ass problems...:bounce: heh heh

NO comments about the arms please..lets just say they need work!!! heh ...enclosed a wire for ya as the other one was kinda misleading really!

hands...damn...they are gonna be a problem...seen pp with gloves and without...gonna go for easy option...no gloves...three fingers one thumb...which seems to be in the majority of reference i got.

randyrives
05-06-2003, 01:31 PM
Nothing new to say, except hurry up and finish it! :)

pit
05-06-2003, 01:39 PM
hey - good progress :thumbsup: - could you post a large wireshot? Can hardly see the polys:shrug:

Brucie Rosch
05-06-2003, 02:35 PM
feet lookin good to me

I came up with this from a google for "pink panther model sheets":
pp modelsheet (http://store5.yimg.com/I/phineas_1726_1789845)

bobtronic
05-06-2003, 04:51 PM
Originally posted by flingster
ok just a quickie not had time...
hopefully fixed feet, a bit better than they were...worked on hips JIII....but now i got ass problems...:bounce: heh heh

NO comments about the arms please..lets just say they need work!!! heh ...enclosed a wire for ya as the other one was kinda misleading really!

hands...damn...they are gonna be a problem...seen pp with gloves and without...gonna go for easy option...no gloves...three fingers one thumb...which seems to be in the majority of reference i got.

hi,

the arms need some work... just joking :)

I like it. nice start I am eager to see it ready.
If your model is ready you must make an animation
with the beautiful original theme playing backand
one of these cool Pink Panther comments.

Bob

smoke
05-06-2003, 06:50 PM
I meant my comment as a compliment, i wasn't be sarcastic:hmm:

looking forward to that 30 second animated short you are making this for... thats what you're doing right?!?!?!

flingster
05-06-2003, 08:34 PM
randyrives : mmm i'm trying...but i'm well...very slow...not very good at this...and a noob...but being as i like giving both you and squid some hassle...i'll have to kick my ass!

pit: cool man...and tips from an expert poly modeller like yourself...are welcome...thanks for the foot tip....having probs with ears...they always face the camera!!! side..front whatever...whats that about...:bounce: :bounce: , have to guess...also for the muzzle..and mouth would you actually model it...or would you just not bother and texture it? i enclosed hopefully a better wire...ran off a quick texture...to see what it looked like.

Brucie Rosch: what can i say...ya star!!! damn toes!! beginning to look like stuff on right hand side...

bobtronic: damn i knew...someone would comment on those stick arms! heh heh....animation...:bounce: Arrgggggh ...i'll think about it...it was originally a test for myself to model something...anything..but model something! so if the mesh is any good...i might try a walkcycle...but definitely no promises..:wip:

smoke: nope...but what with the walkcycle thread...i might try...but no promises...and at my rate of work..i might get there but xmas!!:thumbsup:

DeathCarrot
05-06-2003, 08:41 PM
lookin great mr. fling :bounce: keep at it!

Brucie Rosch
05-06-2003, 08:44 PM
those swiveling ears could be an animation and personality "plus" -- lots of expression & movement possibilities there

mouth: good question, I'd try modeling I think, being sure to get that "smile" mark that's almost always there. Somehow. You'd probably need a couple different head styles for animating, for the expressions that don't use the smile. Tough one!

model looking great -- go flingster!

pit
05-06-2003, 10:04 PM
Thanks for the wire - and yes - Iīd model the muzzle and mouth (and the inside of the mouth, the tounge and the teeth - has PP any teeth?). I think itīs very important to model it out - gives you a lot more opportunities later on(morph targets etc.) The character is almost ideal as a learning (rigging, animation and so on) object. No complex structure to spoil the fun.
You could have a lot of joy out of this one, if you stick to it.

Whatīs with the ears?? - I didnīt understand. Or have you been playing with them expressions again! ;)

smoke
05-07-2003, 05:45 PM
the head appears to be coming along nicely, maybe a front view?
if you don't want to, I luv to try rigging him once he's done;)

bobtronic
05-08-2003, 01:17 AM
I really like your progress. Can you give it us in another
view (frontal). The only critique I have is the somewhat
flated hip but maybe its just my eyes.

Bob

flingster
05-08-2003, 08:11 PM
i'm sorry guys not much of an update...worked on making hands..arms still plain...shoulders worked on a little...plus body shape frontal...gave him a mouth/nose...jeez...nightmare...never planned for that!
how do i work on the inside mouth bit...anybody?
ignore texturing...just to give you a bit of an idea...feet front look s**t...but side look ok...so needs work me thinks.

DeathCarrot: cheers..

Brucie Rosch: swiveling ears...yeah suppose so never thought about it really...was originally a modelling practice/learning exercise..:shrug: i think your idea of multiple heads is a must having had a lot of trouble converting 2d line into 3d body...the head shape essentially changes in 2d...whereas in 3d ya don't get the liberty to be able to do this...not even sure morphs would help as i say head shape actually changes..in my references anyways...whether its to do with different cel artists..dunno

pit: dunno about teeth..don't think so...but started a mouth an nose..
oohhh the ears...left them plain for now but they a real pain....problem is in any pp pic i got...his ears always face the camera...so no profiles or anything...

smoke: posted a front view for ya's....it looks cool from the side (imho)...but the front needs a little work...me thinks. As for rigging...if i finish him..youre more than welcome bud...i'll let ya have the file once its cleaned up and wrapped etc...:thumbsup:

bobtronic: front view coming up...as for flat hip'd i think your right..but it a bit hard with leg shape to get it looking right...i've tweaked his body shape and leg joins a bit (front and side)...to make it a bit more seamless and smooth slinky hip'd lemme know what ya think...as to reference on this...not much help really...gone as far as i can with the reference and hips...so any tips...etc appreciated.

thanks again guys...sorry not more of an update for ya's:wavey:

prayas
05-08-2003, 08:25 PM
Nice model but in my eyes a strange way getting started a model. Starting from the feet up to the head seems unusual for me.

Need to see this finished. In fact i can hear the title song when looking at these images.

P..:

flingster
05-08-2003, 08:49 PM
yeah...i suppose youre right...but i don't know what i'm doing so i actually started with the body...worked on basic head outline...then feet...arms...hands...then someone said...hey...buddy you gonna model the mouth or what (pit!)...heh heh...so then i thought why not...only by this time it was a bit late in the day....Ooops...:shrug:
well i learn't something new...don't do it that way again...heh heh.

Brucie Rosch
05-08-2003, 08:51 PM
In fact i can hear the title song when looking at these images.
heh, I was humming it this morning

Looking good Flingster. I'm sure you know where it needs work, so I'll refrain:) except that I'd put the pupils in purely for self-inspiration purposes!

flingster
05-08-2003, 08:55 PM
cheers.....Brucie Rosch:thumbsup:

bobtronic
05-08-2003, 10:19 PM
Hi flingster,

Thanks for another viewpoint. I see you have added
the hands. They need some work but I guess you know
this. I really like this character but some parts of his
are a little edgy ( thighs, ears, cheeks ).

keep on your work

Bob

randyrives
05-09-2003, 02:42 PM
Keep it going! More, More:bounce:

AdamT
05-09-2003, 02:55 PM
He's looking great Flingster!

Only suggestion for now is to maybe add a little more volume to the jowls from the front view.

smoke
05-09-2003, 03:25 PM
Great now that song is going through my head too!!!!
I like the facial "expression" its looking good, its been so long since I've seen pictures of him. I think that AdamT is right about the snout being a little too thin.

Kirl
05-09-2003, 05:45 PM
Very nice model...! :thumbsup:

But he seems to be missing a smoothing tag.

flingster
05-09-2003, 06:34 PM
bobtronic: yeah edgy...i'll try an sort it...got rid of edgy on body..i i'm working on it...not today though..

randyrives: tweaking the mesh is really annoying me now...so i decided to try something else today.

AdamT: yup...youre not wrong he bud...i removed the volume from the muzzle..as in front view it dominated the view...i also need to smooth head side a little...which get might get closer to what we want.

smoke: working on it...just sloooooooowly! heh heh

Kirl: nope tag is there but it is just a screen shot of an editor render...looks fine on a final render...honest...
:shrug:

a little teezer for ya all...used SOC to do a default setup from kai's file....very little tweaking...no modelling changes at all since yesterday...getting hacked off with it at the moment...seems to be taking an age...and pulling my hair out with the different views variances from toon to 3d...
cheers for the comments...and being so goddamn patient...:wip:

JIII
05-09-2003, 08:09 PM
perfect except for the hands feet and maybe something about the tail other than that its great.

smoke
05-09-2003, 08:55 PM
That there infamous Joan of Arc tutorial has you start modeling at the feet. I guess as long as it comes out ok it doesn't really matter where you start:shrug:
neat toon render btw:wavey:


ps: and yes i use emoticons too much:applause: :airguitar :buttrock:

bobtronic
05-09-2003, 09:11 PM
Hi flingster,

Your toon rendering looks very nice. Now let him pose in
typical PP pose (scratching head, shrugging shoulders...)
and its almost perfect. I hope you will rig him for its a
really nice character.

Bob

PS. what about the PP opponent ? You know the little man
with the big nose and the mustache.

pasto
05-09-2003, 11:37 PM
Very nice !
But why did you do such thin fingers ?
They are quite thick in the model sheet and you loose a big part of the cartoon effect with these hands.

pasto

flingster
05-10-2003, 03:47 PM
JIII: hands agree with ya...feet whats wrong with them now...i was beginning to like them...ooops..tail...can't touch tail...i like that part...maybe a bit of thickness.

smoke: joan of arc...not tried it, but it is famous...the problem was the inside of the mouth...i guess if i'd known i would have modelled that first then the rest of head...:bounce: :scream: :buttrock: :buttrock: whats wrong with over use of emoticons....heh heh.

bobtronic : just for you bud...a pose...to far!! forgot all about the pp oponent..i was trying to think of a face off...so you might have given me an idea...:thumbsup:

pasto: ok hands and arms are s**t at moment...they aren't gonna stay that way...i've had a quick go but they need more work still...totally agree with ya on the cartoon effect...i neglected them a bit...so i'll work on it promise...

once again...thanks for the comments...gonna try and wrap it up soon...:shrug:
in the mean time...have a good weekend all of ya...:wavey:

pixel8or
05-10-2003, 08:23 PM
Good work, flingster! I really like this.:thumbsup:

Here's my observations:

http://home.attbi.com/~moorerf/FlingsterPanther.jpg

-The body is too narrow, front-back. If you fill out the back some more it might help out in the ass dept.
-The head is a little too thick on the vertical scale, maybe bring the top down in the center area, not the nose though. Also the back of the head needs to be rounded out.
-The tail looks more like it's just stuck on in the ref. drawings. You've got it so it has a smooth, tapering look. I'd say make his but rounder and add some polys around the tail connection area to make it more defined.
-Fill out them legs and feet some. Also the feet are wider than they are high. Yours looks about equal proportion.

Picky, I know, but this is a great model that can be even better.

bobtronic
05-11-2003, 02:35 AM
Originally posted by flingster
bobtronic : just for you bud...a pose...to far!! forgot all about the pp oponent..i was trying to think of a face off...so you might have given me an idea...

he, he ...

Pink Panther ready for the wax-museum :)

about the PP opponent I can tell you little besides I love this
character. He looks a little like Mr. Potatohead from Toy Story.


Bob

flingster
05-11-2003, 11:11 PM
pixel8or: man you rock...thanks for the comparision...and thanks for spending the time to cc my little pp model...much appreciated.
only comment i got is yeah youre totally right...but there is a but..youre using a different reference sheet than me...mine was more basic...so i think i gotta swap to yours really...and fix problems...one of the things i have tried to point out all the way through this thread was the problems of different drawings/animators eg turning cel to 3d...lines to volumes etc...then differences in say pp ears always always seem to face the camera...no matter if its a side view or front view..so from a modelling point of view can cause problems..

anyway take a look at my compares...your reference sheet...then my model compared to my reference sheet...i wasn't really that far off from my reference sheet...however it just doesn't cut it as a reference sheet...so i'm gonna have to change something
see links...compares (56k's sorry a bit big..around 70k each)

http://www.flingster.com/cgtalk/comparepp1.jpg
http://www.flingster.com/cgtalk/comparepp2.jpg

bobtronic: just messing with tha wax render thingy...i know the pp opponent ya mean..maybe i'll look for a ref...:beer:

pixel8or
05-11-2003, 11:33 PM
Hey flingster, no problem. But it wasn't "my" ref. sheet. I just used the one that Brucie Rosch posted a link to on page 2 of this thread... 3rd post down.;) Lots of good PP illustrations there.

Glad it was helpful.:thumbsup:

flingster
05-11-2003, 11:44 PM
oops...sorry i knew someone had posted ref...i thought i was you as you used in compare...never checked back...

Brucie Rosch: sorry bud...thanks for the sheet....

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