Kinematics
03-05-2008, 08:04 AM
Hey guys, I've been working on some architecture work and there is the typical couch with the cloth fabric. Sometimes, somewhat like Sued (is that how you even spell it :P ) What I am curious about is that at this point of time. I tend to use a simple noise bump map to fake the look of it but what do you guys do?
Also, what gives it that softness, the feeling of fabric? Is there subtle Sub-Surface Scattering involved. I would think there would be except the corners where all the fabric is pinched together and sewn shut. Also pillows aswell, sometimes they just lack that softness and I was wondering if sub-surface helps this.
And on an unrelated note. I read somewhere that it is a good habit to bevel everything in 3d in order to give it that subtle specular highlight that makes it feel more correct since nothing is perfect in real life.
But for edges of walls etc, do ppl actuallly bevel everything? Im wondering whether there are advantages to it. Or with Global illumination, final gather and Ambient occlusion....such corners are kinda invisble in the image cause of all that softening in textures and stuff
Also, what gives it that softness, the feeling of fabric? Is there subtle Sub-Surface Scattering involved. I would think there would be except the corners where all the fabric is pinched together and sewn shut. Also pillows aswell, sometimes they just lack that softness and I was wondering if sub-surface helps this.
And on an unrelated note. I read somewhere that it is a good habit to bevel everything in 3d in order to give it that subtle specular highlight that makes it feel more correct since nothing is perfect in real life.
But for edges of walls etc, do ppl actuallly bevel everything? Im wondering whether there are advantages to it. Or with Global illumination, final gather and Ambient occlusion....such corners are kinda invisble in the image cause of all that softening in textures and stuff
