View Full Version : WIP: wizard
bobtronic 05-05-2003, 10:35 AM Hi,
I thought "why not posting my current project ?",
so here it is. Its a wizard I want to use in a little
animation. The picture presents the current state
after one night modelling. I hope you like it.
I attached the sketches too.
I appreciate every comment.
best regards, Bob
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bobtronic
05-05-2003, 10:38 AM
Originally posted by bobtronic
Hi,
I thought "why not posting my current project ?",
so here it is. Its a wizard I want to use in a little
animation. The picture presents the current state
after one night modelling. I hope you like it.
I attached the sketches too.
I appreciate every comment.
best regards, Bob
ehm... forgot the sketches
Bob
flingster
05-05-2003, 12:16 PM
nice like it...could exagerate the droopy eyes a little more...also presume you know you missed the top of his tash....
how about a wire...also..:thumbsup:
randyrives
05-05-2003, 12:17 PM
Looking pretty good. The seam in the beard needs to be fixed, but you most likely knew this.
smoke
05-05-2003, 12:56 PM
looking good so far
What modeling method are you using?
hmm looks like one of the seven dwarves.
nice anyway.
bobtronic
05-05-2003, 07:12 PM
Originally posted by smoke
looking good so far
What modeling method are you using?
thanks
I use HyperNURBS/smoothed cube and extrude method.
Bob
bobtronic
05-05-2003, 07:41 PM
Originally posted by flingster
nice like it...could exagerate the droopy eyes a little more...also presume you know you missed the top of his tash....
how about a wire...also..:thumbsup:
yeah the eyes - I have to tweak them. My intention
was to create eyes like seen in Toystory.
the beard isn't ready as you mention
wire rendering is attached
Bob
Thanks el bob, I really wanted to see the mesh on that nose. its a darn impressive shonze if you ask me.
bobtronic
05-05-2003, 07:46 PM
Originally posted by JIII
hmm looks like one of the seven dwarves.
nice anyway.
he,he... :)
Bob
bobtronic
05-05-2003, 07:51 PM
Originally posted by JIII
Thanks el bob, I really wanted to see the mesh on that nose. its a darn impressive shonze if you ask me.
...shonze ??? sorry but what mean this ?
Bob
Kotayus
05-05-2003, 08:05 PM
lookin groovy...cant wait to see more.
schnoze is slang for nose.
however i think I must be the only person in history to actually try and spell it.
so that might have confused you.
sha'nahze should be close to the correct pronuncitaion.
VestanPance
05-06-2003, 12:28 AM
Originally posted by bobtronic
...shonze ??? sorry but what mean this ?
Bob
schnozz: nose
Slang: Modern America, 1914-present (http://www.uncp.edu/home/canada/work/allam/1914-/language/slang.htm)
Get head! Can't wait to see it progress. The wire looks real clean.
mimo8
05-06-2003, 01:24 AM
the 3d character looks good
the sketches are a little boring
perhaps you should think abbout the story behind him. is he an cosy old man, a evil black magician ...
keep on keeping on
Thaaaats why it looked so seven dwarves. its like not emotional at all. its been desneyfied.
bobtronic
05-06-2003, 11:51 AM
Originally posted by mimo8
the 3d character looks good
the sketches are a little boring
perhaps you should think abbout the story behind him. is he an cosy old man, a evil black magician ...
keep on keeping on
yes the sketches looking boring because I don't
want emotion in sketches. they are simply modelling
references and so I keep them neutral. look at the
clay models of great films like Toystory or Ice Age
they are very emotionless. I give him emotions
when the 3D model is ready.
For the story behind: he is an cosy old man - not a
Gandalf the Grey at all. his name is Toldor of the Woods
and he is on friendly terms with all living things.
he is also a little clumsy and forgetful. my further plans
are to give him an owl as companion.
Bob
mimo8
05-06-2003, 03:43 PM
wow!
my little crit tickled out a lot of info out of you.
I like friendly stories so I realy looking forward how he and his owl will devlope.
I think for the scenery you´ll have to think abbout the backround a lot.
The wizzards house, the woods etc allways needs a lot of details
Me, I´m just thinking abbout the settup of a suburban night scene for a robbery animation, and I decided to work a lot with mostly painted backrounds and non moving (or hardly) camera ...:wavey:
bobtronic
05-06-2003, 05:02 PM
Hi,
first of all I thank all of you for your commentaries.
Its a good feeling to get some positive feedback.
some negative critique is always welcome.
here is the link to the image of the current state:
http://home.snafu.de/bobtronic/WIP/wizard2.jpg
I added the upper beard and make some overall
tweaks. further pics are coming soon.
best regards, Bob
bobtronic
05-06-2003, 05:19 PM
Originally posted by mimo8
I think for the scenery you´ll have to think abbout the backround a lot.
The wizzards house, the woods etc allways needs a lot of details
hi mimo,
thanks for your critique I need that even the bad ones.
for the wizards house - he has no house just a little
shelter delved into the slope of a rock.
the wood will be hard work I guess. I don't plan long
wanderings through the woods, but little adventures
like cooking, fishing and collecting herbs and fruits.
If all is going well the animations will be shot at small
scenes - just for fun.
smoke
05-06-2003, 06:33 PM
Just checked out the updated image, looks even better.
The eyes and eye lids blend in much better to the rest of the face now. great work on the beard and moustach (i'm sure I spelled that wrong...)
Can't wait to see the rest of him.
bobtronic
05-06-2003, 09:04 PM
Now for round three. I tweaked alot and came up
with I think pretty good result. The eyes are rebuild.
I added eyebrows and some materials. So now the
head is almost ready and I can begin with details
like the teeth.
link for current state:
http://home.snafu.de/bobtronic/WIP/wizard3.jpg
Bob
PS. Can someone please explain how I can upload
my atavar ???
Wilson-3d
05-06-2003, 09:26 PM
Looks good. I agree with you about the emotion. Now that he is textured even in this static pose he is starting to get personality.
Is there a slight seem down the middle of the beard?
bobtronic
05-06-2003, 09:45 PM
Originally posted by Wilson 3d
Is there a slight seem down the middle of the beard?
Yep there is a seam. I will fix it later when I make the body.
The beard is a mirrored LoftNURBS and don't want to change
it to a polymesh at this state. I found out if I mirror (Symmetry)
LoftNURBS I get weird seams. So I will fix it when I have
changed it to a Polymesh - that will be after creating the chest.
Bob
flingster
05-06-2003, 10:36 PM
looks totally cool...now its got some texturing on him...and the odd model tweak...
very nice work...
(on the top side hair it seem to be floating at side of head though...probably because of shadow...dunno)
bobtronic
05-08-2003, 12:53 AM
one step further...
I have begun with modeling the body. He wears
now a robe. It isn't ready yet but I thought I show
you the style of his clothes. Maybe I will add also a
hooded cape. A belt is also planed.
After hours modeling I can tell you modeling clothes
is a tough job.
current state:
http://home.snafu.de/bobtronic/WIP/wizard4.jpg
best regards, Bob
bobtronic
05-08-2003, 05:55 AM
Hi,
Its me again. I have added some details to the
wizards clothes.
Images:
http://home.snafu.de/bobtronic/WIP/wizard5.jpg
http://home.snafu.de/bobtronic/WIP/wizard6.jpg
happy rendering, Bob
randyrives
05-08-2003, 12:19 PM
Looking good. The robe texture is very nice. The head and beard look good.
Nice job!
iladi
05-08-2003, 01:01 PM
i like it very much.
the wire is very clean and the textures are nice.
good job!
smoke
05-08-2003, 01:07 PM
the textures are really nice, the hair/beard looks great without having to be overly detailed. I like the eyes even more now.
The robe is coming along nicely, are you going to add a hood?
grstovell
05-08-2003, 03:16 PM
Looks great!
I've been thinking about getting C4D as a new 3Dtool.... and I think your thread just tipped the balance!
Time to go shopping!!!!!
well done.
-g
bobtronic
05-08-2003, 10:08 PM
Hi,
Thanks all alot for encouraging words.
I didn't use textures the materials are all shaders
(ChanLum, Noise, Fresnel).
He will also get a cape with hood.
more images are coming soon
happy rendering, Bob
hey rev.
I assume you have the demo already? if not I would DL it in the very near future.
Welcome to C4D forum Home of the man with three eyes and squid the man with the playboy mansion.
of course being a reverend and all you problibly arnt much impressed by that.
grstovell
05-09-2003, 04:15 AM
a three eyed playboy millionaire squid? :eek:
Of course I'm impressed!!!!
(I did download a demo and started playing with it... LOVE THE MODELER!!!!!!!!!!!!!!!!!!!!! :bounce: :bounce: :bounce: :bounce: )
thanks for the welcome people... just don't expect me to post anything for the next few months. So far I can make a killer sphere, but that's about it:beer:
and that 'being a reverend' thing... I wouldn't hold it against me if I were you. My BOSS is REALLY influential!;)
-g
LOL
I didnt hold it aginst you I was just like maybe your boss isnt so impressed by someone associated with the playboy mansions.
ohh a few quick tips.
1. to have some fun. create a polygon object, object menu-polygon object. tis creates an empty polygon.
2. go to points mode and right clickthen select add points, add a few then hit the "b" key and play with your points.
pretty soon you will be point modeling like a pro in C4D.
ohh and n the object manager right click and then add a phongtag to your polygon object. or you will get a nasty looking mesh.
Well if you ever need some help Rev don’t hesitate to ask. I would hate to see you discouraged by something you didn’t understand about the program. It only takes a couple of seconds to post, and judging on how busy it is getting around here a couple minutes to get an answer.
Are you really a Reverend? Not that it matters Im just curious, you could be a prostitute for all I care.
bobtronic
05-09-2003, 04:27 AM
Hi,
I did some tweaks on the robe and added some details.
Also I made a belt of leather. Its not finished yet but I
think you get the style I am for.
current state image:
http://home.snafu.de/bobtronic/WIP/wizard7.jpg
to review the last steps:
http://home.snafu.de/bobtronic/WIP
happy rendering, Bob
dude his belt is levitating.
nice though.
bobtronic
05-09-2003, 04:34 AM
Originally posted by JIII
dude his belt is levitating.
not for long :)
(I wrote in my earlier post that it is not finished)
Bob
grstovell
05-09-2003, 05:06 AM
Sorry to hijack your thread Bob...
cool fabric btw!
ndat: "are you really a Reverend? Not that it matters Im just curious, you could be a prostitute for all I care." A PROSTITUTE????hmm.. hmm.. thinking, thinking..... nope. not really. (just thought of 30 different remarks... every single one of them could get me fired though :D )
Yes... I am a real reverend.. Presbyterian... ordained a couple of years ago... with 33 years left before retirement in a golf villa in Mexico! ;)
g
bobtronic
05-09-2003, 07:39 AM
Just another update of my wizard. The belt is now
finished. Next step is modeling the cape.
current state image:
http://home.snafu.de/bobtronic/WIP/wizard8.jpg
see progress:
http://home.snafu.de/bobtronic/WIP
happy rendering, Bob
flingster
05-09-2003, 05:12 PM
this is kickin some serious butt...now...
loving it...loving seeing the progress...
nice work...still has a seam down his beard..
bobtronic
05-09-2003, 06:19 PM
Originally posted by flingster
this is kickin some serious butt...now...
loving it...loving seeing the progress...
nice work...still has a seam down his beard..
go on, go on, don't stop talking... I love such comments :)
I am really aware of the seam and I will fix it after creating
the clothes. The beard is currently a mirrored LoftNURBS
and this gives sometimes weird seams. I guess the splines
on the symmetry axis are doubled.
thank you again, Bob
smoke
05-09-2003, 06:31 PM
I can't tell if the belt is too low or not... maybe its the lack of hips.
Since the belt is tied, may pull it "tighter" around the waist??
Just my thoughts. Looks great btw
bobtronic
05-09-2003, 08:54 PM
Originally posted by smoke
I can't tell if the belt is too low or not... maybe its the lack of hips.
Since the belt is tied, may pull it "tighter" around the waist??
Just my thoughts. Looks great btw
Here is an image where you can see that he actually has
a hip :)
http://home.snafu.de/bobtronic/WIP/wizard09.jpg
As for tighten the belt I was thinking about it myself but
I will instead make some more folds in his robe.
Bob
smoke
05-09-2003, 08:58 PM
:applause:
bobtronic
05-11-2003, 02:49 AM
Hi,
Its me again with an update of my wizard. He has got now
hands. The basic form is ready. What's missing are the
fingernails but I will add them of course.
Smoke: I tweaked the robe a bit to blend it better with
the belt :)
current state image:
http://home.snafu.de/bobtronic/WIP/wizard10.jpg
follow progress:
http://home.snafu.de/bobtronic/WIP
happy rendering, Bob
artemesia66
05-11-2003, 04:43 PM
wow! this is really looking great. i love his belt. i think you need to turn under the bottom edges of his hair and beard--from some upward-looking angles, you can tell that his head is hollow
bobtronic
05-12-2003, 07:36 PM
My wizard has got now a cape with a hood. I also tweaked
the hands and made fingernails and some other details.
The seam on the beard should also begone. Now I have
only the shoes and maybe some accessories to do.
current state image:
http://home.snafu.de/bobtronic/WIP/wizard11.jpg
watch the progress:
http://home.snafu.de/bobtronic/WIP
happy rendering, Bob
grstovell
05-12-2003, 07:38 PM
Very nice Bob!!!!
one question... how do you plan to deform all that fabric???
-g
bobtronic
05-12-2003, 07:50 PM
Originally posted by the Rev.
Very nice Bob!!!!
one question... how do you plan to deform all that fabric???
-g
thanks Rev.
for the fabric - try and error and some orientation on
real clothes. look like gravitation and the underneath
bodyform makes folds. but I have to admit that I have
alot to learn espacially making clothes.
Bob
smoke
05-12-2003, 08:03 PM
coming out awesome!!
Can't wait to see him posed or animated :)
Did you already make a staff for him yet?
AdamT
05-12-2003, 08:12 PM
He's cool! Do I gather from the T stance that he's going to be animated? How will you handle the robes?
bobtronic
05-12-2003, 08:44 PM
Originally posted by smoke
coming out awesome!!
Can't wait to see him posed or animated :)
Did you already make a staff for him yet?
thanky,
no staff ready yet but in any case planed (what is
a wizard without his staff ???). he will get also a
flute for I want him let play a charm on it.
Bob
bobtronic
05-12-2003, 08:50 PM
Originally posted by AdamT
He's cool! Do I gather from the T stance that he's going to be animated? How will you handle the robes?
Thanks Adam,
You have guessed right I want to animate him. and the
robes - well I think I will use a combination of weight
mapping with different amounts and maybe SoftIK
for the swinging of the fabric. we will see if it will
work.
Bob
bobtronic
05-12-2003, 08:54 PM
just for the interested I made a wirerendering.
unsmoothed polycage:
http://home.snafu.de/bobtronic/WIP/wiz_wire02.jpg
smoothed (HyperNURBS) result:
http://home.snafu.de/bobtronic/WIP/wiz_wire_smooth.jpg
note the errors in the unsmoothed view disappear in the
smoothed view because of the HyperNURBS.
Bob
flingster
05-12-2003, 11:29 PM
bob...personal opinion...here for a minute...the beard is really pointy at the tip....
that said...where's his feet...i wanna see some boots sticking out from those robes...or pointed curly slippers or something..
also what about a familiar...like a cat...or something...dunno what a wizard has...maybe a lizard...i don't know don't ask me....:bounce:
lovin the progress bud...keep up the good work.
smoke
05-13-2003, 01:43 PM
A lizard for the wizard?? hehe
Wow thats alotta polys:eek:
What smoothing level is the hypernurbs set to there?
hey i like where this one is going!! Gonna be stayion tuned to this one!
randyrives
05-14-2003, 12:36 AM
Looking good Bob! Hope to see him tramping about soon.
doesnt look like too many polys to me . I think the heaviest thing in that pic is the beard which was made using nurb anyway.
looks pretty clean if you ask me.
bobtronic
05-14-2003, 07:34 AM
Originally posted by JIII
doesnt look like too many polys to me . I think the heaviest thing in that pic is the beard which was made using nurb anyway.
looks pretty clean if you ask me.
Hi JIII,
the whole figure has:
24047 Points
27556 Polys
the beard has:
4620 Points
4416 Polys
the polygon-bummer is the belt:
14121 Points
18752 Polys
Bob
27556 Polys - when in HN - right?!
Anyway - looks really nice, Bob! A little Disneyesque and friendly - which are both great attributes. A little crit: I think the fabric needs some more volume - very thin - although the textures sugest it´s made out of some heavy material. Make thicker could help you here. The hands are a tad to realistic compared to the face imo.
Keep it up!
...... and give the poor man some feet!
bobtronic
05-14-2003, 09:15 AM
Originally posted by pit
27556 Polys - when in HN - right?!
Anyway - looks really nice, Bob! A little Disneyesque and friendly - which are both great attributes. A little crit: I think the fabric needs some more volume - very thin - although the textures sugest it´s made out of some heavy material. Make thicker could help you here. The hands are a tad to realistic compared to the face imo.
Keep it up!
...... and give the poor man some feet!
Hi Pit,
There are really that many polys - the belt makes it
so high.
For the hands I think you are right. I wanted them
also in a cartoony look but I failed.
Do you know a simple way to thicken the fabric ?
And yes, he will get some shoes soon, but I needed
yesterday a time-out.
thanks for the crits, Bob
Do you know a simple way to thicken the fabric ?
http://home7.highway.ne.jp/winter-m/plugin.html
here you´ll find the plug-in "Make Thicker" .
Cheers
bobtronic
05-14-2003, 11:21 AM
Originally posted by pit
http://home7.highway.ne.jp/winter-m/plugin.html
here you´ll find the plug-in "Make Thicker" .
Cheers
thank you pal, this is a cool plugin.
http://home.snafu.de/bobtronic/WIP/wizard12.jpg
better now ?
Bob
bobtronic
05-14-2003, 01:44 PM
Hi all,
My wizard has got now shoes. My first thought was
to make sandals but this wouldn't be the right choice
because he wears thick and warm clothes. So I made
some sort of thick leather shoes.
http://home.snafu.de/bobtronic/WIP/wizard13.jpg
Bob
flingster
05-14-2003, 02:17 PM
he's looking slick now bud...keep it up..:thumbsup:
bobtronic
05-14-2003, 02:53 PM
Originally posted by flingster
he's looking slick now bud...keep it up..:thumbsup:
Hi flingster,
Do you talk slang again ("looking slick") ?
I take that as compliment.
My english is - well, not the best.
looking forward to some new work from you
Bob
smoke
05-14-2003, 03:27 PM
I would assume he meant "looking slick" as compliment :)
I didn't say it was too many polys, just impressed with your mesh.
My meshes would give most people nightmares.
Your character is amazing, just when I think you couldn't improve on it, you do!!
Still really looking forward to poses or better yet animation (don't worry I won't rush you................ so are you done yet??)
flingster
05-14-2003, 04:38 PM
bobtronic: yes sorry....i always seem to type in "slang"....its just quicker....and i get carried away so sometimes even good english speakers can't understand what i said!!! sorry. just ignore me...
it was a compliment....i mean't its looking good...but also good experienced work...don't know can't really translate into english really..:shrug:
like the boots...and the cloak material etc...seems high amount of polys but i suppose it depend what you intend to do with him...would love to see some spell casting...lizard for the wizard as some said...and of course flowing cloak...really looking forward to your progress bud...:thumbsup:
as for work from me...i have done nothing in the last 3 days...so i suppose i ought to get on really...:scream:
bobtronic
05-14-2003, 04:47 PM
Originally posted by smoke
I would assume he meant "looking slick" as compliment :)
I didn't say it was too many polys, just impressed with your mesh.
My meshes would give most people nightmares.
Your character is amazing, just when I think you couldn't improve on it, you do!!
Still really looking forward to poses or better yet animation (don't worry I won't rush you................ so are you done yet??)
thanks for the really kind reply. That gives me a new
boost. The character isn't rigged yet and I think it will
be a hard task. Besides the rigging there are some
things I want to make (the staff, a necklace of leather
with a little sack hanging on it).
Bob
bobtronic
05-14-2003, 04:58 PM
Hi flingster,
No problem with your slang at all - it is funny
to read.
For the amount of polys - the belt and the beard
are the only high-poly objects. Without them the
whole character has ca. 5000 polys. The shoe
for example has only 108 polys.
Bob
bobtronic
05-14-2003, 10:21 PM
just a little update of the wizard
http://home.snafu.de/bobtronic/WIP/wizard14.jpg
added a little magical sack
Bob
flingster
05-14-2003, 10:30 PM
his hands size is to big in proportion to his head...i think.
love the bag...its detailing like that that can make or break a quality image...:thumbsup:
smoke
05-14-2003, 10:53 PM
hmmm i didn't notice the hands from the side view, but from the front they do look a little large.
I really like the wool texture on the clothes.
heres a slang for you to build off Flingster earlier one:
"that texture is slicker than snot"
CosmicBear
05-14-2003, 11:17 PM
wow! looking really impressive! any plans on how you will animate the cloth?
@smoke: .... or maybe midgets ;)
bobtronic
05-14-2003, 11:40 PM
thanks guys
I will check the hand-head proportions, but I wanted the
hands big for I think that suits a wizard.
cosmicbear: I think I will animate the clothes with some
extra bones, different vertex maps and maybe SoftIK.
and guys your slang-talk is really funny
Bob
yeah the bag is a nice little touch.
sorry to bug you, but can you post another wire?
this image is gonna look really nice in a good enviroment.
bobtronic
05-15-2003, 10:30 AM
tweaked the hand proportion a bit.
and I uploaded two wire-renderings.
http://home.snafu.de/bobtronic/WIP/wizard_wire03.jpg
http://home.snafu.de/bobtronic/WIP/wizard_wire04.jpg
Bob
bobtronic
05-15-2003, 05:49 PM
Hi folks,
Today I have begun with the rigging of my wizard.
Currently my PC is rendering a little test animation.
But before I upload it I like to know what video-codec
is compatible for PC and Mac (except Quicktime).
I know there are Mac-users on this forum, so I want
to make it viewable for every one.
Bob
flingster
05-15-2003, 10:10 PM
any particular reason why not quicktime?
i'm on a pc...but quicktime (sorrensen) is fine...otherwise mpg i would think..but someone else might have more of a clue on this.
:shrug:
alienesque
07-31-2003, 07:22 AM
hi...what happened to this thread..i was looking forward to a small animation scene...did it ever get done..have i missed something.
cheers:beer:
bobtronic
09-01-2003, 09:40 PM
Long time no update. But today I have begun to pose
the wizard. I don't think I will make an animation - the
clothes are very heavy to handle. So here it is:
http://home.snafu.de/bobtronic/WIP/wizard_pose01.jpg
critiques and comments are always very appreciated.
have fun, Bob
Thats very very cool Bob :thumbsup:
Just 2 crits...small ones - :)
Make his robe a light tan color or grey,and make his staff have some bends in the shape of its length.The tan will go well with the sky because of the complimentary colours.
bobtronic
09-02-2003, 02:05 AM
thank you kiwi. After long I found it was time to develope
this character further. Here again a little update and maybe
the final image.
http://home.snafu.de/bobtronic/images/wizard_pose.jpg
I want that it looks like the covers of old paperbacks for kids.
Bob
Excellent :thumbsup: ,very nice work bobtronic.
hmm that kinda ROCKS.
Its not photoreal or nothing but you didn't want it too be its great if you ask me.
bobtronic
09-02-2003, 02:44 PM
Thank you guys.
Bob
flingster
09-03-2003, 12:01 PM
good work as always bobster...only comment would be, would like to see a bit more of the pouch and belt...seeing as you did so much work on it...reminds me more of one of the three kings than a wizard...has an almost christmas feel to it...like it though.
:thumbsup: :thumbsup:
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