View Full Version : spreadsheet??? whadda??
Jacobo 05-05-2003, 10:26 AM I have more than 60 lights in my scene and I opened up the spreadsheet and how comw the most essential of all attributes, light intensity and color are missing from the list and no where to be found?
aj
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GavinG
05-05-2003, 12:39 PM
That's happened to me before, when i save and exit then reopen its fine. Is this just an inperfection of XSI?
EdHarriss
05-05-2003, 03:50 PM
If you want to edit all of your lights at the same time then you don't have to use the spread sheet. Just multi-select the lights and click modify>shader. Or hit alt-enter.
As for the spreadsheet quirks, I don't know why that happens.
Jacobo
05-06-2003, 04:19 PM
yeah, though it possesses some very neat features, unfortunately XSI is not entirely highend as I have found out... I can make you a list that goes and goes... I kind of find it funny when softimage promo people compare XSI to Maya and boast about XSI being way above Maya... Quite frankly, where I work, we were expecting a lot from XSI, but ended up using that one seat as a render engine for the stuff we're doing in Maya... Maya's flexibility and smooth workflow is way advanced and XSI has so many limitations, ie stuff we were used to do on the fly and not being able to do them in XSI is quite frustrating... Version 3.5 doesn't seem to be a greater improvement over version 3 either...
aj
marci2001
05-07-2003, 01:15 PM
Originally posted by Jacobo
yeah, though it possesses some very neat features, unfortunately XSI is not entirely highend as I have found out... I can make you a list that goes and goes... I kind of find it funny when softimage promo people compare XSI to Maya and boast about XSI being way above Maya... Quite frankly, where I work, we were expecting a lot from XSI, but ended up using that one seat as a render engine for the stuff we're doing in Maya... Maya's flexibility and smooth workflow is way advanced and XSI has so many limitations, ie stuff we were used to do on the fly and not being able to do them in XSI is quite frustrating... Version 3.5 doesn't seem to be a greater improvement over version 3 either...
aj
:buttrock:
And HE said: 'go, and create the Bugless'
:drool:
EdHarriss
05-07-2003, 02:04 PM
Jacobo, What you have posted is very similar to what happened where I work. Except the names of the applications were switched. This is proof that everyone has different needs.
That said. Let's not let this turn into an application war.
Thank you.
marci2001
05-07-2003, 03:32 PM
[QUOTE]Originally posted by EdHarriss
[B]Jacobo, What you have posted is very similar to what happened where I work. Except the names of the applications were switched. This is proof that everyone has different needs.
Whoa! For God sake!
You've modelled something in XSI, and then you rendered it in
Maya?
M
Apoclypse
05-07-2003, 06:56 PM
I'm surpised too, considering that maya's mental ray implementation is damn near close as incompetent as 3dsmax ( when are they going to upgrade, why offer it if you are going to stick to one version of the renderer for almost 4 years.)
I think that maybe you should look at all the things you CAN do in XSi that you can't in maya, or that you have to di through maya's many menus to get the same thing that is in one of the xsi panels.
I wonder if maya has an intergrated compositor, no damn i thought it did.
I'm not trying to amke one app seem better than another, just trying to show you how these start.
EdHarriss
05-07-2003, 07:20 PM
Originally posted by marci2001
Whoa! For God sake!
You've modelled something in XSI, and then you rendered it in
Maya?
M
No. :)
All I meant was, we have Maya and XSI here as well. Rather than doing most of our work in Maya (like where Jacobo works) we chose to do most of it in XSI.
Sorry for the confusion.
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