View Full Version : 3D Architectural exterior
Claudio72 05-05-2003, 06:53 AM I'm working on an old house model. It'a a particular house I can see here ticino(switzerland)
Any c&c appreciated!
http://www.crosio.com/images/ext1.jpg
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houmanm
05-05-2003, 07:34 AM
the lighting is nice and the structure is nice two things about it that u have to fix is dirt u need more dirt every were looks too cleen and youre textures are reapiting themselfs fix that and u be fine.:applause:
Tony Richardson
05-05-2003, 11:02 AM
Nice model, but the textures do need some attention. Lighting is nice.
Claudio72
05-05-2003, 12:53 PM
yessir! Adjusting the texture is my next milestone, once I finish the model........
thank's
AdamT
05-05-2003, 01:07 PM
Nice model Claudio. You modeled the roof tiles?
Claudio72
05-05-2003, 01:15 PM
thank's adam!
the roof has to be reviewed, it consist in only in 2 180 degree slice of a tube...........it really simple.......
JPGargoyle
05-05-2003, 01:47 PM
Hi!
You have an excelent work here, very realistic, but that's been ruined by some small details.
First, you have some visible mesh problems as seen in 1.
There are some seems that I suspect are a result of a boolean operation. Are you using Max? Max sucks in boolean operations and those seems look like the result of a difference in max (have you make the top of the windows with a difference between a box and some cylinders?) You might get rid of then by creating that part differently, for example by creating the shape with spline tools and then extruding it.
The second one is that you have a tiled texture that has darker areas near the edges (as seen in 2 ) that make it to clear that the texture is tiled.
If you correct this you will have a trully excelent work. :applause:
Keep up the good work. :buttrock:
Best regards.
Ryder
05-05-2003, 01:52 PM
Am i the only one who can se the AWFULL triangles around the windows???
:thumbsdow :thumbsdow
and please do something about the lightning and textures, bumps etc.... looks flat
[COLOR=red]FIX IT!
:D
Ryder
05-05-2003, 01:55 PM
JPGargoyle.... damn you beat me to it.. :)
JPGargoyle
05-05-2003, 02:00 PM
Originally posted by Ryder
JPGargoyle.... damn you beat me to it.. :)
LooooooL :D
Just for a few minutes.
Best regards.
Ryder
05-05-2003, 02:01 PM
Originally posted by JPGargoyle
LooooooL :D
Just for a few minutes.
Grrrrrrrr..... :D :D :D
Claudio72
05-05-2003, 02:17 PM
I'm using cinema 4d , but I don't remember where those triangles come from because I've created the arc spline in macromedia flash and then imported as ai obj.
btw I've better boole............I've to check the project file this evening
I've to fix it
Ryder
05-05-2003, 03:09 PM
Originally posted by Claudio72
I'm using cinema 4d , but I don't remember where those triangles come from because I've created the arc spline in macromedia flash and then imported as ai obj.
btw I've better boole............I've to check the project file this evening
I've to fix it
??????? why do the arc spline in macromedia flash???
:surprised :surprised :surprised
Claudio72
05-05-2003, 03:25 PM
because I do that in 1 min........but maybe I've to use cinema also for the complex spline............
Swissphil
05-06-2003, 10:18 AM
Better Boole should help you with the arcs, it's really a awsome plugin!
As adding dirt and grime to textures seems to be a common problem, is there a good tutorial on how to do this in C4D? I could use some input there too, 'cause texturing isn't really my strong side
flingster
05-14-2003, 07:42 PM
how about handles on the shutters..
guttering needs to be bigger imho to meet size of drain pipe.
nice work...how about a wire.
:thumbsup:
Claudio72
05-14-2003, 09:34 PM
trust me my friend, there' no interesting wire, but if you're intersted in something I can send you the c4d file, without the texture that are too big of course.......
profusion
05-14-2003, 10:02 PM
Fix the textures and the lightning and It's just fine!
flingster
05-14-2003, 10:28 PM
Claudio72: i asked for the wire shot really to understand why people were mentioning the arches and the mesh showing on the textures...
didn't sound like something you would do...but maybe thats the whole problem with modelling an archway...i thought those texture lines across the top were supposed to be part of the image kinda like plaster markings...and didn't actually mind them...hence i wanted to see the mesh so i could compare the crit.
either way i like it...would like to see some more life in it...maybe flowers...or dried vine or something like that...and water markings near drain pipe.
:thumbsup:
cpiboontum
05-15-2003, 09:55 AM
Hey... Nice work so far!!! Love the architecture. Just a quick input for textures. Your stone walls and I believe is a layered cut stone wall type in real life. These walls have depth texture to it. I might suggest adding some bump or displacement map to it.
Take care and looking forward to more of your update.
-VISuAL3DFX
Claudio72
05-17-2003, 05:47 PM
Originally posted by flingster
Claudio72: i asked for the wire shot really to understand why people were mentioning the arches and the mesh showing on the textures...
didn't sound like something you would do...but maybe thats the whole problem with modelling an archway...i thought those texture lines across the top were supposed to be part of the image kinda like plaster markings...and didn't actually mind them...hence i wanted to see the mesh so i could compare the crit.
either way i like it...would like to see some more life in it...maybe flowers...or dried vine or something like that...and water markings near drain pipe.
:thumbsup:
I'm working a bit onto the prj
The problems in the arches come from the EXTRUSION of the SPLINE, I've forgot to check the REGULAR GRIDcheck box in the EXTRUSION setting............so, no boole or so.........only a strange behavior of the extrude nurbs when you don't check the "Regular Grid"
govinda
09-06-2003, 08:35 PM
Hey Claudio, long time no talk.
You know how to use that 'better boole' trick to clean off the triangles on the arches, right? And then 'make thicker'...I'm too lazy to type it all, and anyway you hint that you already probably know the trick. I saw those triangles and immediately said, C4D's extrude nurbs is at it again.
Verrry nice model. A long way from the abstracts I remember from last year. Me? No modeling, just broadcast design.
-govinda
sedviox
08-09-2005, 09:48 PM
A little bump can go a long way. Add a bump map using even just your color map will work. The way a bump works is it keep the geometry the same but based on the values between 0 and 255(black and white) it angles the normals making the light bounce off differently.
Keep up the good work.
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