Psychomniscient
03-03-2008, 07:43 PM
Student in last year of infographie 3d in "creajeux school" in france, i'm
new on this website and i take the liberty to send you my first work. As i
would like to integrate the specific field of the video game, i would like
to get a professional opinion on one of my works.
I decided to create a next gen character based on a design of Florian
Delarque, modeled with 3Ds Max ( 4804 polygones ), the texture diffuse ( make with Photoshop ), normal ( make with Z-Bruh 3) and specular are in 1024*1024.
The render was make with 3ds and Mental Ray in multi pass, you can see it in my portfolio.Finaly I try to use the SSS Skin Shader for render the skin.
I thanks you for the comments on each stage that you think improvable.
http://www.hebergement-images.com/members/1204584284_gargoyle_renduTR.jpg
new on this website and i take the liberty to send you my first work. As i
would like to integrate the specific field of the video game, i would like
to get a professional opinion on one of my works.
I decided to create a next gen character based on a design of Florian
Delarque, modeled with 3Ds Max ( 4804 polygones ), the texture diffuse ( make with Photoshop ), normal ( make with Z-Bruh 3) and specular are in 1024*1024.
The render was make with 3ds and Mental Ray in multi pass, you can see it in my portfolio.Finaly I try to use the SSS Skin Shader for render the skin.
I thanks you for the comments on each stage that you think improvable.
http://www.hebergement-images.com/members/1204584284_gargoyle_renduTR.jpg
