View Full Version : Athlete, Woodys3d Dani Garcia (3D)
03-03-2008, 11:05 AM
Name: Woodys3d Dani Garcia
Software: 3ds max, Brazil r/s
This is my first serious Zbrush work, inspired in an image of a calendar. The main aim was to learn Zbrush, but I hope you also like the result.
03-03-2008, 08:11 PM
Nice work, but there is somthing that's bothers me with the face can't realy nail it down to what it is but something.... and then the toes are to flat (or seams so atleast in this view). But the body (except previus mentioned stuff) are just fabulous somehow you made her look strong but still like a more normal person not the athletes that you se in commersials that are skinny as a cucumber
03-03-2008, 09:03 PM
Her neck is too wide. Also the pose seems a bit unnatural. I like the skin and clothing but those 2 things were kinda noticable to me.
03-03-2008, 11:37 PM
i like this work, so i`m agree with hamb, and think that neck is too wide... but to be your first it´s greatĦĦĦ
03-04-2008, 12:16 AM
Looks great. Only critique is that the jaw looks a little strong (possibly intentional since you were going for an athlete), the neck is a little wide, and the knees look kind of strange. Other than that great job.
03-04-2008, 02:36 AM
That is not the pose of someone who is running. More like speed walking.
why are the feet glowing?
Its a pretty good model overall though.
03-04-2008, 10:39 AM
Thanks for the comments.
I had lots of problems with the head proportions, probably as I was not used to work in the zbrush orthographic space, and that made me create a really wide head first. Then I started correcting it a, probably left the neck too wide (wich was correct with the first wide face but not with this one). Anyway, the main purpose of this was to get used to Zbrush so now I can start the project I really wanted to do wich is suposed to be more impressive (both the scene and the quality of the result) than this one.
aesir -> Yes, she is speed walking, not running. I took the idea from a calendar with athletes, and that one was a speed walker, that's why the pose is like that. The feet are not suposed to be glowing, it's the lighting that make them look like that.
03-04-2008, 02:48 PM
Maybe you can turn the pose more expressive!
but i think its all right with lighting! like it!
03-05-2008, 01:25 PM
Nice work. The torso and legs are excellent. Agree with comments about the face, almost there but with some refining it will be great. Try for a more dynamic pose as she looks like she's standing on tip toes. Did you know in ZBrush you can switch out of the ortho view and adjust it to match with the camera settings in your rendering app?
03-05-2008, 02:13 PM
bobakabob -> I know it's possible, but I have never tested it yet. I would have to check how to do it, as having to send it to max everytime I want to see it in perspective isn't a good method.
03-05-2008, 06:55 PM
good job dude :thumbsup:
03-05-2008, 06:55 PM
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