Thewiruz
03-03-2008, 08:17 AM
Hello well im trying to make a house in 3ds max.The modeling part is easy but when it comes to textureing the damn thing there is to meny rules to follow and i even know half of them.
Ive made a normalmap for my wall and generated a normalmap from a texture(Brick) with help from crazybump beta 8.6.So far so good but if i want to add more details to a normalmap like bulletholes i just cant figure out how to do that
I use Photshop and crazybump.I have tried to paint them in photoshop and generate the normal in Crazybump but i cant get any depth to talk aboute.Any idea how to archive a good result this way?
Any tutorials maybe?
Ive made a normalmap for my wall and generated a normalmap from a texture(Brick) with help from crazybump beta 8.6.So far so good but if i want to add more details to a normalmap like bulletholes i just cant figure out how to do that
I use Photshop and crazybump.I have tried to paint them in photoshop and generate the normal in Crazybump but i cant get any depth to talk aboute.Any idea how to archive a good result this way?
Any tutorials maybe?
