PDA

View Full Version : Chamfer Edge Problem when smoothed


dark_tranquiltiy
03-03-2008, 04:38 AM
Hi,

When I apply a turbo smooth, my chamferd edge (or any edges that are close together). Pull out (like they are moving in the middle of a polygon face).

Here is an example:

Before the smooth is applied

http://img126.imageshack.us/img126/5033/chamferdedgebeforesmootnn3.jpg

After the smooth is applied

http://img352.imageshack.us/img352/3830/chamferdedgeafteresmootdr0.jpg

Does anyone know a way of retaining the topology of these edges when the turbosmooth is applied?

Any help would be much appreciated!

Thanks

Jim

aashroff
03-03-2008, 05:01 AM
Have you checked if all the vertices are merged?

and turbosmooth don't really like when you have triangles in your mesh.

Not sure if there are any other reasons it would do that.

dark_tranquiltiy
03-03-2008, 08:57 AM
Thanks for the reply, yes the verts are welded and my mesh is entirely quads. Does anyone else have any suggestions?

Thanks

Hooch
03-09-2008, 05:53 AM
In "Edge Selection mode" select all the edges you don't want to be treat by the "TurboSmooth" Modifier, then chance the crease value from 0.0 (default) to 1

Hope it helps. :)

scrimski
03-09-2008, 10:43 AM
In "Edge Selection mode" select all the edges you don't want to be treat by the "TurboSmooth" Modifier, then chance the crease value from 0.0 (default) to 1

Works, but I wouldn't advise to do so.

Add another edgeloop around the hole, maybe antiŽother one in the chamfered edge.

Reign
03-13-2008, 08:56 PM
That looks like the effect of unwelded vertices. I know you said they're welded, but are you sure they're not just fused? If not, I would try deleting some of the face and creating new ones. I have found in the past that faces arranged in certain ways, regardless of being all quads, can still produce weird results. It's better practice to continuously run your edges instead of stopping them at the corners

ie.

musashidan
03-14-2008, 10:26 PM
What you have there are some POLES.Verts where either 3,5 or greater then 5 edges converge.Essential for controling edgeflow when sub-D modeling,but often produce smoothing issues.

also,the edge loops seem badly spaced.You should try and clean up the topology to achieve quad faces that are uniform(to an extent)in size and relatively square in shape.

CGTalk Moderation
03-14-2008, 10:26 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.