lor3nz0
03-02-2008, 10:20 PM
Hello,
It seems that i can't get my ambiance occlusion pass correctly comped in maya 8.5
the scene is very simple:
- a ground plane with a background shaded appplied to it
- a poly object sitting on that plane with a default lambert shader
- a blue environment color for the render cam (persp)
I've created one layer with mental ray occlusion preset and tweaked the values of the mib_amb_occulsion node.
In the render globals, i've deactivated the default light and enabled Final Gather
When I render separately and comp' both renders in photoshop it's fine, but when directly comped in maya, i've got these white spots close to the edges of the groud plane.
Any idea of how to solve this?
see attached image
It seems that i can't get my ambiance occlusion pass correctly comped in maya 8.5
the scene is very simple:
- a ground plane with a background shaded appplied to it
- a poly object sitting on that plane with a default lambert shader
- a blue environment color for the render cam (persp)
I've created one layer with mental ray occlusion preset and tweaked the values of the mib_amb_occulsion node.
In the render globals, i've deactivated the default light and enabled Final Gather
When I render separately and comp' both renders in photoshop it's fine, but when directly comped in maya, i've got these white spots close to the edges of the groud plane.
Any idea of how to solve this?
see attached image
