Calegolas
03-02-2008, 04:23 PM
Hello there,
Actually I could have Posted this in Various forums but I think it fits here best.
Iīve seen several Artists Laying out their UVīs on the Low poly Mesh in Maya and then Export the mesh to Zbrush. (yes we do you will say...so what?)
The thing I want to know is why from this point on the UV Layout is being Ignored and not further Tweaked.
Iīve seen a digital Tutors maya to Zbrush integration DVD where they didnīt even layout the UVīs at any step.
I know from maya that when smoothing an object with UVīs layed out that you set some options that maya smoothes the UVīs and its Borders,too in order to avoid Texture wabbling/Distorsion.
What i (and and others, tooo) get back From Zbrush is a "smoothed" mesh while the UVīs are only subdivided preseving the rough layout of the basemesh.
So why does everyone neglect the Layout afterwards ?
Are there any adjustments to be made to get rid of distorsion? (maybe subD aproximation in the final render...)
To ilustrate this I made some quick screens:
Basemesh:
http://xs225.xs.to/xs225/08090/torm258.jpg
Back from Zbrush:
http://xs225.xs.to/xs225/08090/torz724.jpg
Would be happy to get some comments on this...
regards
Actually I could have Posted this in Various forums but I think it fits here best.
Iīve seen several Artists Laying out their UVīs on the Low poly Mesh in Maya and then Export the mesh to Zbrush. (yes we do you will say...so what?)
The thing I want to know is why from this point on the UV Layout is being Ignored and not further Tweaked.
Iīve seen a digital Tutors maya to Zbrush integration DVD where they didnīt even layout the UVīs at any step.
I know from maya that when smoothing an object with UVīs layed out that you set some options that maya smoothes the UVīs and its Borders,too in order to avoid Texture wabbling/Distorsion.
What i (and and others, tooo) get back From Zbrush is a "smoothed" mesh while the UVīs are only subdivided preseving the rough layout of the basemesh.
So why does everyone neglect the Layout afterwards ?
Are there any adjustments to be made to get rid of distorsion? (maybe subD aproximation in the final render...)
To ilustrate this I made some quick screens:
Basemesh:
http://xs225.xs.to/xs225/08090/torm258.jpg
Back from Zbrush:
http://xs225.xs.to/xs225/08090/torz724.jpg
Would be happy to get some comments on this...
regards
