Couture
03-02-2008, 02:43 PM
Hey guys... Alright, so I'm knee deep in texturing this F-16 which needs to start rendering in a week, and I've hit a couple what seem to be major issues. I'm using Maya 8.5 Unlimited and Mental Ray.
First of all, whenever I translate the jet in any way, sections of my UV color map start swimming around andwarping. It only seems to be on specific sections of the UV map though, and it occurs in the viewports even before I render. Heres an example...
Before move:
http://i8.photobucket.com/albums/a50/saber_holder/School/1.jpg?t=1204468593
After Move:
http://i8.photobucket.com/albums/a50/saber_holder/School/2.jpg?t=1204468621
I'm also having 2 other material and renering issues on top of that.. It appears that every time I render a frame (even before I translate it and the warping happens), right before the render completes, a series of small holes in the texture will develop:
http://i8.photobucket.com/albums/a50/saber_holder/School/3.jpg?t=1204468727
Is this just something I'm missing in the render settings?
Finally, as you can notice, the front part of the canopy is completely black. The front and rear parts both have the same anisotropic glass material applied, but the front isn't rendering it correctly. The back part of the canopy is actually part of the jet body mesh, where the front part of the canopy is a separate peice parented to the body. I tried combining the meshes into one, but it didn't do anything.
Also, I tried making a texture reference object of everything to just keep in place while the plane was moved, but it appeared to do nothing.
I'm still a huge noob to Maya and CG... Can anyone help?? :-(
First of all, whenever I translate the jet in any way, sections of my UV color map start swimming around andwarping. It only seems to be on specific sections of the UV map though, and it occurs in the viewports even before I render. Heres an example...
Before move:
http://i8.photobucket.com/albums/a50/saber_holder/School/1.jpg?t=1204468593
After Move:
http://i8.photobucket.com/albums/a50/saber_holder/School/2.jpg?t=1204468621
I'm also having 2 other material and renering issues on top of that.. It appears that every time I render a frame (even before I translate it and the warping happens), right before the render completes, a series of small holes in the texture will develop:
http://i8.photobucket.com/albums/a50/saber_holder/School/3.jpg?t=1204468727
Is this just something I'm missing in the render settings?
Finally, as you can notice, the front part of the canopy is completely black. The front and rear parts both have the same anisotropic glass material applied, but the front isn't rendering it correctly. The back part of the canopy is actually part of the jet body mesh, where the front part of the canopy is a separate peice parented to the body. I tried combining the meshes into one, but it didn't do anything.
Also, I tried making a texture reference object of everything to just keep in place while the plane was moved, but it appeared to do nothing.
I'm still a huge noob to Maya and CG... Can anyone help?? :-(
