View Full Version : Landscape
This is the landscape for my WIP film, well, part of it anyway.
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Ebolt
05-04-2003, 07:12 PM
niiiiice, reminds me of 'The Sims' :airguitar
how did you do the trees? sheets? (me <- n00b) :buttrock:
Oppie
05-04-2003, 07:16 PM
Originally posted by Ebolt
niiiiice, reminds me of 'The Sims' :airguitar
LOL, that's exactly what I thought when I saw that picture!
I like it, it really looks like some kind of suburb! :thumbsup:
R.L.M
05-04-2003, 07:18 PM
wow... good.. i like it..
great trees, and the houses is really nice..
looking forward to the animation..
Dustin_Senos
05-04-2003, 07:44 PM
looks good. I like the lighting coming outta the houses windows. The only think i think could use some touching up, is the road surface. I see that there are some oil stains? i think they contrast way to much to the rest of the road. And i think ur road is quite a bit too light. Maybe just me though, but where i live roads are alot darker then that
Originally posted by Ebolt
niiiiice, reminds me of 'The Sims' :airguitar
how did you do the trees? sheets? (me <- n00b) :buttrock:
Thanks. Yes, it all looks a little too sterile now, which is not what I'm going for. I'm thinking if I make the trees a little more gnarly, that would help some.
The trees are each made of eight single poly sheets. Each sheet is designed to show the tree lit from a different angle. Then each sheet has a gradient bump so that it is only illuminated by lights from a certain angle. The result is that the tree illumination is completely light direction dependent while using very little geometry.
Originally posted by Dustin_Senos
looks good. I like the lighting coming outta the houses windows. The only think i think could use some touching up, is the road surface. I see that there are some oil stains? i think they contrast way to much to the rest of the road. And i think ur road is quite a bit too light. Maybe just me though, but where i live roads are alot darker then that
Thanks. Those big "oil stains" are actually fallen leaves. They don't come across very well in this render though. I think you're right about the road. However, this scene is from 1930, and the roads didn't use blacktop then as many do today. But you're right, they're still a bit too bright.
Brucie Rosch
05-04-2003, 09:06 PM
Hey Michael,
I posted in another thread that I think this is looking great. I love the lighting.
About the leaves: how about grouping them a little? You know how leaves seem to accumulate in clumps against obstacles or whatever. Leaf piles would help break up some of the straight lines you've got going. Maybe just one or two single leaves here and there, but several clumps. You could even pick one yard that is a little less well-groomed than the others (the yard in the foreground maybe?).
As far as the trees go the trunks look too perfectly straight (sorry, I'm sure this part is a bear). Also, depending on the age of the neighborhood, maybe most of the trees should be older. They look like 5 - 10 year-old growth. But maybe that's the age of the neighborhood?
Originally posted by Brucie Rosch
Hey Michael,
I posted in another thread that I think this is looking great. I love the lighting.
About the leaves: how about grouping them a little? You know how leaves seem to accumulate in clumps against obstacles or whatever. Leaf piles would help break up some of the straight lines you've got going. Maybe just one or two single leaves here and there, but several clumps. You could even pick one yard that is a little less well-groomed than the others (the yard in the foreground maybe?).
As far as the trees go the trunks look too perfectly straight (sorry, I'm sure this part is a bear). Also, depending on the age of the neighborhood, maybe most of the trees should be older. They look like 5 - 10 year-old growth. But maybe that's the age of the neighborhood?
It's a faily young neighbood. The house in the forground was built only a few years earlier. However, the trees should probably be older. And yes, I need to do something about those trunks.
miketche
05-05-2003, 04:53 AM
I agree with the leaf suggestion. They need more work. Leaves tend to accumulate in the gutters, between the street and sidewalks. Lots of leaves there would really help make this scene less sterile. Great work.
AdamT
05-05-2003, 01:13 PM
Hey Michael,
It's looking good. What a great idea, using bump falloff for the tree planes! I agree with the other comments re: the leaves and street. I don't know if this is right, but I suspect that those early cars might have lost a fair amount of oil/grease when operating. So maybe the street should be more stained? But I'm sure you're working from some photos, so you would know better.
JPGargoyle
05-05-2003, 01:51 PM
Very good!
Good work. :applause:
I like it a lot.
Keep it up.
Best regards.
Some more renders or a peak at some test animations would be great. Nice work
Originally posted by jmw
Some more renders or a peak at some test animations would be great. Nice work
Glad you mentioned that, as I just updated my project webpage. You can find more renders and some test animations here:
http://www.mvpny.com/Christmas3D.html
Originally posted by AdamT
Hey Michael,
It's looking good. What a great idea, using bump falloff for the tree planes! I agree with the other comments re: the leaves and street. I don't know if this is right, but I suspect that those early cars might have lost a fair amount of oil/grease when operating. So maybe the street should be more stained? But I'm sure you're working from some photos, so you would know better.
Hi Adam. The only photo showing part of the street I have is this one:
http://www.mvpny.com/Christmas009L.jpg
What do you think? Are those oil stains in the forground?
Zmaster
05-05-2003, 07:42 PM
very nice,good job !
artemesia66
05-10-2003, 07:51 PM
this is a HUGE project, and it looks really good.
i'm not sure if you're going for 100% historical accuracy, but in the photo, it looks like the walkway to the front door is straight from the main sidewalk to the door. if you are introducing a winding one for artistic reasons, pavement *usually* is a consistent width all the way along.
i think the smudges in the foreground of the photo are shadows from a tree behind the photographer.
i don't mind the straight tree trunks--i live in a 3yrs young neighbourhood, and this is pretty much what the trees look like. I think it would add a lot of realism if you had some foundation planting (shrubbery) around the base of the house like the photo. agree that the leaves need to be clumped in the gutter more
can you explain a bit more about how you did the trees? I understand that they're flats, but i'm not quite getting the eight flats and the bump map. how are the flats positioned, etc?
Originally posted by artemesia66
this is a HUGE project, and it looks really good.
i'm not sure if you're going for 100% historical accuracy, but in the photo, it looks like the walkway to the front door is straight from the main sidewalk to the door. if you are introducing a winding one for artistic reasons, pavement *usually* is a consistent width all the way along.
i think the smudges in the foreground of the photo are shadows from a tree behind the photographer.
i don't mind the straight tree trunks--i live in a 3yrs young neighbourhood, and this is pretty much what the trees look like. I think it would add a lot of realism if you had some foundation planting (shrubbery) around the base of the house like the photo. agree that the leaves need to be clumped in the gutter more
can you explain a bit more about how you did the trees? I understand that they're flats, but i'm not quite getting the eight flats and the bump map. how are the flats positioned, etc?
Thanks. The walkway is curved as shown in the render. If you see it as straight in the photo, it's just an optical illusion. There is shrubbery around the house in the render already, but I will add some more. The trees are a process I developed myself for this project. All the flats are on the same plane, with each flat using a bump gradient to catch light from only a single direction. It's quite an involved process to make them, but I've automated the process enough that I can now build a variety of trees and shrubs with ease. I developed a second process for evergreens that only uses two cylinders with comparable results. I have a new render of the house in daytime that was an experimentation with Ozon2 which is currently the poster image here:
http://www.mvpny.com/Christmas3D.html
Deeug
05-17-2003, 10:37 PM
I like most of all the lightining!Great atmosphere!
BiTMAP
05-18-2003, 12:02 AM
your Sims look comes from the lack of strong perspective, if u use a camera angle that increases the pull of perspective then IT should loose that sims look.
Martin Kay
08-04-2003, 07:18 PM
Its a great scene, well lit and looks very convincing. I would never have guessed about those trees either. I go with the road being a bit 'bright' also.
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