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andy gee
03-01-2008, 01:31 PM
Hello 2 all

this is my first post in quite some time, so I hope somebody out there can help me

Ok I have a Nurbs plane 80 x 80 x 80 in scale in has a mental ray dielectric shader applied to it.

I have also applied a 2D ocean shader and plugged that in to the dielectric shaders

displacement channel.

Ok your probably wondering why im doing this if im wanting an ocean ? well I wanted an ocean which has the fresnel properties that water does from underneith.

I also have a great white shark which is animated that swims under the water also.

Now I have the look of my water how I want it no problem there.

Here is the problem, my nurbs plane is far to small for the fish. I cant group the fish element and scall that because it will look out of proportion to the waves. So Itried to scale the nurbs plane but im loosing displacement, If I start from scratch at the proper size I can't duplicate the same displacement and detail.

So Does anybody know of a method, of how I can scale the nurbs surface while mainting this detail across it ? (probably wondering why dont I try increasing the UV pattern of the Ocean shader, in its 2D node, well thats didnt work either)

I found a link about applying a multiply divide node inbetween the 2D texture and the displacement node. but tried that and I got close results but not what I have on the smaller nurbs plane.

So to some up, I need to have my displacement as it is repeated over a larger nurbs plane without loosing the detail.

have tried duplicating my small ocean plane, but im getting seams at the edges and when I connect them the displacement dissapears.

If anybody can help that would be great.

Thanks

Andy Gee

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