View Full Version : Please Help..
03-01-2008, 11:25 AM
Hi guys, I'm a real rookie.. And I seek help from you professionals that I admire.. Umm, I was given a task to model Speedy Gonzales with 3ds Max.. Can anybody help me which thread can teach me model Speedy? I have browsed some threads here and I got confused..
Sorry for troubling, and thank you for those who help!!
And oh yeah which method is best? I tried by using a box as the base form, and I have seen someone who modelled by building poly out nof nowhere..
And here is Speedy Gonzales..
03-06-2008, 07:35 AM
I think for modeling you should use whichever method is more comfortable for you. If you start somewhere then only we can give you appropriate feedbacks. So, just do something & post it.
03-13-2008, 02:41 AM
Got anything yet?
03-14-2008, 11:31 AM
i'm workin on it, thanks 4 your concern, guys.. I'll post it here as soon as i finished it.. got hell lot of work lately hehee.. thanks!
03-18-2008, 02:14 AM
Hey, here it is..!
I forgot to view another angle..! Sorry! Will do it later..
can anybody tell me how to capture the image of the wires of a model?
03-18-2008, 07:46 AM
Look! Finally you got something.
The face & the nose should be rounder. The ears look separately attached. Bring the ear hole closer to the head & try creating a seamless transition. The weight of the body is falling on the feet's toe rather than the heels. Try to bring the foot toes higher or of the same height as that of the heels.
This is starting to look nice. So which method did you use?
03-19-2008, 05:09 AM
Thank you! I will work harder! Umm, I built all from box, convert to editable poly and started twisting and pulling ehehe. The ears weren't separately attached. I extruded the poly right from the head. The problem is the cartoon Speedy has no earhole LOL... Thanks again..
Umm just wondering.. How do I capture image of the wires? I'm sure it will be useful for you to check my mistakes..
03-22-2008, 03:57 AM
Hey, here is another angles..
03-22-2008, 03:57 AM
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