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RobertoOrtiz
02-29-2008, 09:35 PM
Sculpt a 3d model representation of artwork housed at the Louvre.





http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/louvre.jpg


The Louvre (French (http://en.wikipedia.org/wiki/French_language): Musée du Louvre) in Paris (http://en.wikipedia.org/wiki/Paris), France (http://en.wikipedia.org/wiki/France), is the most visited and famous art museum (http://en.wikipedia.org/wiki/Art_museum) in the world. The structure is located on the Right Bank (http://en.wikipedia.org/wiki/Rive_Droite) in the 1er arrondissement (http://en.wikipedia.org/wiki/1er_arrondissement) between the Seine (http://en.wikipedia.org/wiki/Seine) River and the Rue de Rivoli (http://en.wikipedia.org/wiki/Rue_de_Rivoli%2C_Paris).

http://en.wikipedia.org/wiki/Louvre (http://en.wikipedia.org/wiki/Louvre)


Imagine you have been comissioned to a 3d model based on an art piece from the Louvre.

Now show it to us.


THE CHALLENGE:___________________________

Sculpt, in a period of ONE MONTH , one or more 3D representations of a artwork from housed at the Louvre museum. The original piece can be in 2d (a painting) or 3d (A bust or sculpture).



The idea of this "mini-challenge" is to simulate an impossible deadline for a project. The artists will have at their discretion how detailed the models they will be working on, what program they will be using, the amount of models, and if the models will be shaded/ rigged. But the model will have to be original re- interpretation of an original piece of art from the Louvre.

Some of the types of entries I would like to see are:





Category I: Reproduction : You may sculpt a statue based on an original Art piece from the Louvre








Some famous examples:




Mona (http://en.wikipedia.org/wiki/Mona_lisa) Lisa (http://en.wikipedia.org/wiki/Mona_lisa)
Venus de Milo (http://en.wikipedia.org/wiki/Venus_de_Milo)
Nike -Winged Victory of Samothrace (http://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace)


Category II: Architecture : You may sculpt a section of the museum. The emphasis for this entry will be the architecture of the museum.









Some examples:




Richelieu Wing
Louvre Pyramid (http://en.wikipedia.org/wiki/Louvre_Pyramid)





THE CHALLENGE:___________________________

So lets recap....
Sculpt an model based on either an art piece or Architecture from the Louvre museun.

The idea of this "mini-challenge" is to simulate an impossible deadline for a project. The artists will have at their discretion how detailed the models they will be working on, and the amount of models, and if the models will be shaded and or rigged.


The key is to sculpt good sculpting (good topology is a must)based on the provided concept art.


A big part of the challenge is to learn how to model with a sence of scale and detail.

CAN YOU DO IT?

What is the HARDCORE MODELING CHALLENGE?


The idea of these HARDCORE MINI CHALLENGES is to push the modeling skills participants while learning from the past. To get past preconceptions of the limits of digital art. To push digital artists into the world of sculptors & artisans. But we will have variety on these mini challenges. Sometimes we will sculpt a model based on a masterpiece, but on other times we might do Jet fighter or a landmark....

The only thing that will be consistent is the SHORT DEADLINES.



At the end of the challenge, the participant should have a finished collection of entries. Keep in mind contest of high difficulty you will have ONE MONTH to do the challenge, but the rewards, even if you don't win, will be your improved skills in speed and accuracy.


EVALUATION CRITERIA:______________________



Detailed RESEARCH, and attention to detail are key for ALL entries. Please before doing an entry do your homework.

The best model will be selected by an open vote
for these categories: (Updated!)

Most Accurate AnatomyNEW!
Most Faithful Entry NEW!
Best Architectural Model (Only if there are more than 2 Entries)NEW!
and the big one of course:

Best Model NEW!
The winner will get bragging rights and a small banner
designed by me.


DEADLINE! April 4th 12:00 PM


YOU HAVE ONE MONTH do the challenge.

RULES:

No work taken DIRECTLY from an existing tutorial. You may use an existing tutorial only for reference.
You may NOT use a pre exiting models. All models must be done from scratch.
An artist may change from a Single, Multiple whenever he or she wishes.
You must start the model from scratch. No parametric models entries will be allowed(Poser). Also pre-made base meshes ARE NOT acceptable. The entries have to be done from scratch.
WIP images are NOT only encouraged, but they are required.
So if you start modeling with the box modeling method, we want to see the different stages of the construction of the model, from the base box to the finished model.
NEW RULE!: At least 10 WIP entries are REQUIRED for each model. If desired and animated sequence , done with Camtasia or a gif animation program should be enough to cover this rule.
WIP thread should be posted on the Hardcore Modeling Challenge (http://forums.cgsociety.org/forumdisplay.php?f=208) forum and should follow the following naming convention: HARDCORE MODELING!: LOUVRE( Name of Selected Piece)
The artist also has to post total length of time it took to do and program used.
Future topics for hardcore Challenges will be picked at random from the list on
this >>thread (http://the%20david%20signup%20list:20/teams) << (The author will be given credit). So guys keep them coming.
Post on this thread your link to your WIP thread and your FINAL piece.
Only participants who follow the rules and submit a final entry will be eligible for the voting process.
Any piece caught breaking the rules will be taken off the thread.
CHALLENGE SPECIFIC RULES:

The artist whose artwork you are basing your entry will get CREDIT for the creation of the pic.
ALL MODELS will be done from scratch. Parametric entries will not be allowed.
Participants may do multiple entries.
You can sculpt your character in a neutral pose, rig it, and pose it OR you can sculpt your character in the desired pose. Your call.
High res sculpting and texturing is allowed
REQUIRED RENDERINGS:


ORTHOGRAPHIC RENDERINGS:
Orthographic renderings ARE REQUIRED for EACH TYPE of entry and should be rendered at 800 x 600 OR 600x800.

The Orthographic renderings should be rendered from TOP, SIDE, BOTTOM




WIREFRAMES:
A 3/4 wireframe renderings is REQUIRED for your entry of entry and should be rendered at 800 x 600 OR 600x800.
TURNTABLE ANIMATION (VOLUNTARY).

I recommend to aid the voters a turntable rendering of the model. It would have to be done in QuickTime or Windows Media at a resolution of 600 x 400 OR 300 x 200. The render might be done as a Quickshade or Beauty Render.

BEAUTY RENDER.BEAUTY RENDER:


For each image you should post:

Title of Model Completed[Model Images]
Comments
And should be posted on both the individual WIP thread on this master thread.

Final RENDERS should be rendered at 1600 X 1200 OR 1200 x 1600 in JPG format.(Post only as link) A smaller 800x 600 OR 600 x 800 image should be posted on the threads.Please add a brief text description about your piece.


REFERENCE:































http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/mona.jpg


insecula.com (http://www.insecula.com/us/salle/theme_40001_M0001.html)
Louvre Museum Official Website (http://rds.yahoo.com/_ylt=A0geu444fMhHXt0AuSdXNyoA;_ylu=X3oDMTExbTV0dDR1BHNlYwNzcgRwb3MDMQRjb2xvA2FjMgR2dGlkAwRsA1dTMQ--/SIG=12a5rmit1/EXP=1204407736/**http%3a//www.louvre.fr/llv/commun/home.jsp%3fbmLocale=en)
Sculptures | Musée du Louvre (http://rds.yahoo.com/_ylt=A0geu422e8hHonoB9cFXNyoA;_ylu=X3oDMTExbTV0dDR1BHNlYwNzcgRwb3MDMQRjb2xvA2FjMgR2dGlkAwRsA1dTMQ--/SIG=17ihcqume/EXP=1204407606/**http%3a//www.louvre.fr/llv/oeuvres/detail_departement.jsp%3fFOLDER%253C%253Efolder_id=1408474395181061%26CURRENT_LLV_DEP%253C%253Efolder_id=1408474395181061%26FOLDER%253C%253EbrowsePath=1408474395181061%26bmUID=1178418872771)
Link (http://images.search.yahoo.com/search/images;_ylt=A0geu85O3shHsr0AMoNXNyoA?ei=UTF-8&p=louvre&fr2=tab-web&fr=yfp-t-501)



Good luck!

PS Thanks to Rod Seffen, Andrew Browne, Wyatt Harris &Paul Robinson for their help.

robo3687
03-01-2008, 07:57 AM
hurrah for the architecture aspect of the challenge.....now to pick a part to model...

*is happy*

Rod Seffen
03-02-2008, 10:59 AM
*edit* this is all irrelevant now that the final rules have been decided.

Phrenzy84
03-02-2008, 01:05 PM
i agree with oDDity that alot of the judging criteria seems alittle redundant.

Best Topology - Is this challenge focusing on Modelling Art or production?
Most Expressive Model - It really does depend on what subject you chose to pick.
Best Render - So should people disregard the model?

I think Best WIP , Most Faithful and Best Overall are the best ones. Although you could just make it WIP and Best Model. I think i have voted in a previous challenge and there were alot of categories mark on.

Im thinking this isnt the proper place to post this but just a thought.

Hope this contest turns out some interesting work.


-andy

RobertoOrtiz
03-02-2008, 03:09 PM
Ok no problem, you both raise some good points.
Both of you have been long enough to know I am very flexible.
So lets do the following,

Post what categories for voting you would like to see on this
one and if there is a consensus Ill change them.

BUT
Architectural Modeling will stay on this one...I
ll just add a different voting block for it (I like the fact that a different set of users will join us ..I mean it is gorgeous building)
-R

WyattHarris
03-03-2008, 03:27 AM
Hmm, I thought artwork and architecture were going to get voted on seperately. It would be difficult to compare those 2 types together.

Best topology was introduced to satisfy those who thought it an unfair advantage to do a basic base model and then sculpt away in ZBrush or Mudbox. Best topology would then judge the wireframe itself. I don't mind if this one goes. Best WIP also started based on something like this during the Star Wars challenge. You could knock it back to best overall and that would be fine with me.

But really, why all the fuss about the voting categories everytime anyway. There's nothing on the line, there's nothing to win other than some backslapping and congratulations. So worry about the contest, not the outcome.

robo3687
03-03-2008, 05:29 AM
these are my ideas for award categories

Sculpture/Art
Most Accurate Recreation - for those who directly replicate an artwork from the Louvre
Best Interpretation - For those who create their own take on artwork from the Louvre
Most Detailled Model
Most Epic Model - for models that are grand in scale or exhaustive in detail.
Best in category

Architecture
Most Accurate Recreation
Most Detailled Model
Most Epic Model
Best in category

Overall
Most Hardcore Model - I think this should be the name for the best overall entry category from now on, as it reflects the overall nature of the category better.
Best WIP Thread
Best Entry Presentation - This is sort of like best render only it covers the whole submission of the entry, taking in all images and text.

We could work it so that a 'best in category' is found for both artwork and architecture, by running say 5 days of voting, and then run a further 2 days of voting between those two entries to find the most Hardcore modeler.

Rod Seffen
03-03-2008, 11:49 AM
No, for this kind of classic figure art challenge, you need a most accurate anatomy category, that is the sinlge most important thing, and second to that is sculpting/modeling technique.
These are the only two things that matter in this kind of challenge.
The categories, if there are to be some, should be changed depending on the particular subject, and for this one, those two are what matters.

In keeping the arch viz and character art in the same contest, and having two separate voting systems for it, you're going to end up with 10 or 12 different categories people have to vote in. How many people do you think will bother voting at all in that case. That's a commitment of 5 or 10 minutes, to vote in a contest that doesn't even have any prizes.

RobertoOrtiz
03-03-2008, 04:35 PM
Ok Ill rewrite the categories tonight before the plug....

WyattHarris
03-03-2008, 05:35 PM
No, for this kind of classic figure art challenge, you need a most accurate anatomy category, that is the sinlge most important thing, and second to that is sculpting/modeling technique.


This sounds good, only problem with accurate anatomy is how many pieces don't have accurate anatomy. I was considering doing 'Une Odalisque' (Great Obelisk) a piece that is noted for its inaccurate anatomy to achieve a more pleasing look. I think accuracy to the original would make more sense. Then again is the focus here to make master copies of the orignals or to make our own impression of a piece. That is going to be up to the individual in my mind.

I personally am going for the master copy but I would expect others are going to make their own interpretations. I'm fine either way.

Rod Seffen
03-03-2008, 06:25 PM
Well, in copying a painting, you have to do the vast majority of anatomy yourself anyway, since you only see one limited view with one limited light angle, so that's where accuracy would be fitting. All you're really getting from the painting are the proportions, and there's no such thing as inaccurate proportions, though they can be heavily modified for stylisation or caricature.
You can't start modifying which muscle or bone inserts where though, that's just plain wrong ,and that's where accuracy comes into it.

WyattHarris
03-03-2008, 08:54 PM
Very good point. Okay, I'm convinced.

RobertoOrtiz
03-04-2008, 07:13 PM
We are live..

The new categories have been posted.

Intervain
03-04-2008, 08:58 PM
ok that one's awesome :D I might just dip in :)

Rod Seffen
03-04-2008, 10:55 PM
I wish I could, but this is the worst month for me, I'm already juggling three projects as it is.

Sandr0
03-05-2008, 08:12 AM
Never parcitipated in HMC challenges before.. Seems like it's going to be lots of fun *heads to Louvre website and starts browsing*

ralphreinle
03-05-2008, 01:55 PM
Damn... I am just finishing one! I guess it's not allowed to bring pieces that we've already began before the challenge, is it?

Vincenzi
03-08-2008, 05:18 AM
I'm a little confused by the guidelines, I apologize, this is the first challenge I'm attempting so I'm not familiar with the rules. The guidelines mentioned something about vampires, creatures etc... are we recreating an object/scene from the louvre or using it as a starting point to create a character?

Also how is complexity of the model going to be handled? Is someone who creates a sculpture with multiple figures going to have more points awarded?

Lun3
03-08-2008, 08:05 AM
I'm a little confused by the guidelines, I apologize, this is the first challenge I'm attempting so I'm not familiar with the rules. The guidelines mentioned something about vampires, creatures etc... are we recreating an object/scene from the louvre or using it as a starting point to create a character?
You have to faithfully reproduce an art piece of the Louvre. What You read about vampires are the challenge specific rules of an older challenge that hasn't been updated for this one ( HCM11 I believe ).
Also how is complexity of the model going to be handled? Is someone who creates a sculpture with multiple figures going to have more points awarded?
You can go incredibly complex with every single artwork exposed in the Louvre, believe me :D.

Vincenzi
03-08-2008, 08:17 PM
You can go incredibly complex with every single artwork exposed in the Louvre, believe me :D.

I see. My question is for example if the Neptune sculpture, which has two figures, will have more points awarded than a sculpture that has only one figure. You can go incredibly complex with either sculpture, but say if a sculpture with two or three figures is less detailed than a sculpture with one figure, will the fact that its more work taken into consideration?

Awesome challenge, it's hard to decide what to sculpt.

RobertoOrtiz
03-08-2008, 11:16 PM
My bad guys...

I mised some rules..
Here are fixed the core rules
And about the complexity,how a sculpture is judged is up to the voter.

Rod Seffen
03-09-2008, 03:16 PM
Certainly I take the technical difficulty into consideration when voting, and the anatomy, and the proficiency and accuracy of sculpting technique.
I award extra marks for people who sculpt hands, feet, hair and cloth well, because they are the most difficult parts and require dedicated study which most people don't bother to do.

RobertoOrtiz
03-10-2008, 05:38 PM
We all owe a debt of gratitude to Rod Seffen for championing this kind of challenge.

Needless to say, I am VERY happy with the quality of entries that we are getting.

This means I will visit this type of topic in the near future:
(Sometime in 2008)
Some possible topics:

Treasures of the Acropolis
Treasures of the Met
Treasures of the Art Institute of Chicago

sakro
03-12-2008, 07:37 PM
also wonna to participate :D,...

Jeepster
03-16-2008, 04:39 AM
I have a question:

can we use textures from places like www.cgtextures.com (http://www.cgtextures.com) if we give the site credit?
or do we have to do them ourselves with gimp/photoshop/etc ?

RobertoOrtiz
03-24-2008, 10:41 PM
I have a question:

can we use textures from places like www.cgtextures.com (http://www.cgtextures.com/) if we give the site credit?
or do we have to do them ourselves with gimp/photoshop/etc ?

Well I have no problem with models with textures, but we tend to focus when judging on the unshaded model.

Having said that, I have no problem if you use premade textures
-R

Vincenzi
04-04-2008, 01:28 PM
This sculpture was done by Jacques Caffieri. Of course, the time wasn't enough for me to take the model to the desired level of detail. Theoretically, I could spend months, even years on this. I really like the dynamic pose, which was by far the most challenging part. I spent probably a third of the time posing along with a third making the base mesh and props, leaving about a third for sculpting (although I continued to revise the pose). Comments and crits are appreciated.

For larger images: http://vincenzi.cgsociety.org/gallery/

For more orthos and wireframe angles: http://forums.cgsociety.org/showthread.php?f=208&t=605944&page=2&pp=15

Perspective:

http://forums.cgsociety.org/attachment.php?attachmentid=126426

Orthographic view:

http://forums.cgsociety.org/attachment.php?attachmentid=126429

Wireframe:

http://forums.cgsociety.org/attachment.php?attachmentid=126434

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