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redgex
05-04-2003, 12:12 PM
Could someone help me please...
I've got a figure mesh that's low poly inside a HyperNurb.
I've started to Vertex Paint the bones of a figure and linked them to Restriction Tags but when I move the bones of the leg (to see if it works), it seems to stretch the skin of the tip of the foot. Leaving an arc of skin from where the foot started to where it's bent to.
Is there something simple I'm missing?

Thanks in advance
redgex

sanciok
05-04-2003, 12:41 PM
maybe u left some point out from the Vertex Paint.
Or just try to set the bone strength to 500 (the one on the feet).

redgex
05-04-2003, 12:52 PM
thanks,

I've checked that all the right points are selected the vertex map and set the bone strength but its made no difference.
I'ts annoying cos there's not many points to worry about, i made it that way for that reason.
cheers anyway tho

redgex
05-04-2003, 01:10 PM
actually, it was a points thing...jus one hidden away

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