redgex
05-04-2003, 12:12 PM
Could someone help me please...
I've got a figure mesh that's low poly inside a HyperNurb.
I've started to Vertex Paint the bones of a figure and linked them to Restriction Tags but when I move the bones of the leg (to see if it works), it seems to stretch the skin of the tip of the foot. Leaving an arc of skin from where the foot started to where it's bent to.
Is there something simple I'm missing?
Thanks in advance
redgex
I've got a figure mesh that's low poly inside a HyperNurb.
I've started to Vertex Paint the bones of a figure and linked them to Restriction Tags but when I move the bones of the leg (to see if it works), it seems to stretch the skin of the tip of the foot. Leaving an arc of skin from where the foot started to where it's bent to.
Is there something simple I'm missing?
Thanks in advance
redgex
