View Full Version : UserInterface : UI elements setup for Dual Monitor
DSedov 05-04-2003, 10:54 AM I was wondering if someone has a good UI settings for dual monitor setup, and what would it be. I just got my second monitor and wondering how can I orgonise this space better.
Thanks alot in advance
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Namroth
05-04-2003, 11:17 AM
REQUIRED READING BEFORE POSTING !
http://www.cgtalk.com/showthread.php?s=&threadid=57917
DSedov
05-04-2003, 12:00 PM
Sorry if the question is too broad. Im just looking for UI settings for dual monitors for 3dsmax 5.0 I just want to hear different solutions from people that are using dual monitors with 3ds
Actually I know my post is not formated right.. but you cant edit subject line after you post.. sorry about it. I would appreciate if you could edit it for me.
Howdy !
I'd say the settings that work best for you and your workflow habits are the settings to go for ! (meaning that you kind of have to see for yourself...)
I use my second monitor to display the Command Panel (right click it, choose "Float"), so i can stretch it out to 3 rollout's lenght (very practical when modeling), and thus keep maximum space for the viewports on a single screen; i also send a lot of floaters on that second screen, and it's quite handy when working along with Ps for instance, makes for less switching between one another, or editing UVs, so that you can see what you're doing in your viewports while working in a maximised unwrap window and so on..
ps: i agree with the fact tht your question is a little "broad" and your thread title not very clear : )
mouj
Kamul
05-04-2003, 02:47 PM
i always have running ps on my second monitor ^.^its really cool for texturing:thumbsup:
DSedov
05-04-2003, 07:30 PM
Thanks alot guys for answers!!!
gaggle
05-05-2003, 08:58 AM
I do exactly what Mouj describes for modeling, it's damn efficient.
Dual-monitor works wonders for animating as well, I usually re-attach the Command Panel to the primary monitor, and then pop the curve-editor to the 2nd one, maximized. Gives excellent overview of the various curves.
Works for rendering and materials as well of course, then the material editor and Environment and/or Effects window can be placed there. Sweeeet.
Today I can't imagine life without dualmonitor. I use that far more than I feel I use my 2nd CPU..
Oh and for what it's worth, MAX has excellent dual-monitor support. Not like wretched Maya, ew.
DSedov
05-05-2003, 09:54 AM
yeah... true about Maya... I spend $1000 for quadro4 XGL and well some more for maya, and they couldnt tell me how to fix maya's crashing all the time when I dragged something to the second monitor.. I switched back to MAX and Im also really really really happy with dual support that combusion2 has. really amazing. I think that descret products are not that bugy on pc platform as they used to be. Haven't had a single crush for couple months now in combusion, I mean not a single problem.. Differnt story with shake at my workplace. That thing is acting weird sometimes.
gaggle
05-05-2003, 11:23 AM
I realise mentioning Maya may have started a slight off-topic drift, I hope noone's going to mind me continuing on that vector for one more post.
I just wanted to mention that, DSedov, if you do want to get Maya working cross two monitors it should be possible. Depending on your monitor-configuration it'll be a more or less lame experience though. It requires as far as I know that you have an nVidia card, one with two monitoroutputs, which you can set so the dual-monitor thing is handled at the driver level, instead of Windows itself. I think nVidia calls this "spanning" the desktop, as opposed to letting Windows handle it which they call.. uh.. something else.
ANYway, spanning the desktop across two monitors means you can't set different resolutions per monitor, and it means if you maximize a program it'll size up to cover both monitors. There's a semi-working extra button nVidia adds up there that supposedly lets you maximize to just one monitor.
I'm running tiny 1024x1024 like that because I have to have a working Maya. And I'll rather have dual monitor than one bigger one.. so.. (of course I'd rather have two big monitors capable of 1600x1200, but we don't just have those laying around :)).
But that does seems to do the trick. At least worked for me. Windows has no idea what's going on, it just sees one big monitor, and OpenGL spreads across the whole thing nicely.
I know some people use this spanning and prefers it, personally I prefer letting Windows handle it though. If possible.
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