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View Full Version : DW III - 3D - blindsyte - Clericon


blindsyte
02-28-2008, 07:49 AM
so here we goes... here's some of my first concepts and a WIP of the final concept...
I left in some of the earlier iterations so you could see my thought process.

I wanted to make a Clericon with a Light/Holy Energy. I would say that he's an alien, but he mutated into what you see today, from 2 aliens... One of the main stipulations is that he is somehow able to defend himself from the all metal creatures. I have yet to paint the concept and flesh out any of the details of armor. And whether that armor is metal or organic or mineral deposits... obviously something hard...

The artifact, which i call the Callow represents a magic of infinite power. I'm not sure whether it is a symbol of a boy, or a real boy, but rest assured that whatever power emminates from that powerful amalgum will hastily banish any metallic monsters from whence they came. Light and wormholes are connected intrinsically in physics, and the master and artifact together can channel the banish portals.

AWESOME FEATURE #1: When in defensive mode, his head retracts into the mandible and he is able to power attact, but he can't move much. When the head is out of the mandible, the master can more innately communicate with the artifact, allowing for longer range and faster attacks.

AWESOME FEATURE #2: Truly there is some form of symbiosis between the master and the artifact that makes the banish portals possible. When the artifact is casting he shakes all cool-like in a freaky seizure way... trust me it'll look cool... When the artifact is casting his special... his limbs extend and you get a crazy HDRI light bloom.

Obviously the CG Society logo goes on the shield, and some color accents on the chacacter will be red and black and white. I'm probably going to color this concept some more after I finish fleshing it out.

Thanks,
Blindsyte

Any C&C welcome!

Here's my most current work:
BTW, RATE MY THREAD... MAKE ME FEEL GOOD... RUB MY BELLY...
http://www.artofnick.com/storage/CGS_blindsyte_callow_winning.jpg
http://www.artofnick.com/storage/CGS_blindsyte_callow_beauty.jpg
http://www.artofnick.com/storage/CGS_blindsyte_callow_construction.jpg
http://www.artofnick.com/storage/CGS_blindsyte_callow_concept.jpg
http://www.artofnick.com/storage/CGS_blindstye_callow_texture.jpg

blindsyte
02-28-2008, 08:59 AM
The other 2 heads in the image above are earlier versions of my character. The first one looked too much like a santa with goggles on, and the second one looked cool, but he seemed a bit cliched and not very original.

More to come soon!
Go CG SOC!

blindsyte
02-28-2008, 10:46 PM
i added a few more details to the uper mandible neck area and added a color pass to test... i'm pretty solid on the colors, cg soc for all the body and shield, and blue green accents for the armor and artifact.

i'm not quite sure how I'll resolve the bottom half of the body... it's still the body of santa with goggles... too dwarf like...

plus i'm probably going to give him bigger shoulder pads... the ones he has now are a bit wimpy.

http://www.artofnick.com/storage/bbq2.jpg

StacyOgie
02-28-2008, 11:33 PM
I like your concept alot so far especially the staff. Can't wait to see more updates.

blindsyte
02-29-2008, 12:07 AM
thanks Stacy! I'll be sure to post every day or so... :D Do see anything wrong with the finished parts?

marsyas
02-29-2008, 01:06 AM
Cool, original concept!

I like your presentation too.

blindsyte
02-29-2008, 01:08 AM
THANKS Marsyas!

blindsyte
03-01-2008, 10:11 AM
I think my concept is really starting to come together... I'm really trying to incorporate the CG Society colors and logo. The logo will appear on the shield and some armor that has yet to be incorporated on the middle of the body. The competition is fierce! Within forums and on all forums, but one thing is clear! Someone must win from CG Society. We have no excuse. CG Land won last time. It's CG Society's turn.

I have a few ideas for the legs... but maybe you have one better.

http://www.artofnick.com/storage/bbq3.jpg

blindsyte
03-01-2008, 10:22 AM
he kind of looks cool floating there like that... but i still think he needs some big alien legs...
i was also considering a robe... but that didn't seem very bulletproof to me...

blindsyte
03-01-2008, 10:25 AM
that shoulder armor looks cool, but it's still not quite there... i might scrap the shoulder armor all together... we'll see

plus he'll also be getting some back armor, and don't forget his scaly crusty skin is already bulletproof because of mineral deposits.

Loukor
03-02-2008, 12:03 AM
That is a really wierd/unique but cool.. concept. Can't wait to see it in 3D, cheers.

irritated1
03-02-2008, 08:11 PM
Love the weapon design, can't wait to see this in 3D



My DWarIII Thread (http://forums.cgsociety.org/showthread.php?f=234&t=598238)

blindsyte
03-03-2008, 07:57 AM
So here's the final polished concept image. If you guys see anything wrong here or have any questions, I'd be happy to change anything... the thing he has in his bottom right hand is a device to add power to his banishing artifact. His skin is super tough and armored and resistant to the attacks that come from all metal creatures!

His banishing channeler also acts as a spiker! So he can spike into the metal enemies, and as he does so small wormhole portals open on the metal monsters, and parts of them get teleported. So the spiker in essence takes big chunks out of them as he stabs! SWEET!

But his main weapon is his artifact, opening wormholes that take out several metalites at a time!

Go CG Society!
Time for 3D!!! JOY!
(Maya-Mudbox)

http://www.artofnick.com/storage/bbq4.jpg

madshooter
03-03-2008, 09:00 AM
Beautifull concept Dude, I like it very much:cool:. This gonna look awesome in 3d. I like your idea of him floating in air.
All the best:thumbsup: Waiting for your next update:).

blindsyte
03-03-2008, 09:03 AM
w00t Many many thanks Roshan!

viky70in
03-03-2008, 09:33 AM
Hey nice concept with color. Something different I like to see always.
All the best for your final character.
:)

blindsyte
03-03-2008, 09:38 AM
thank you viky!! *bows
do you see anything that needs changing?

fluxist8070
03-03-2008, 08:31 PM
nice staff idea! The character looks good too!

mikas
03-03-2008, 08:37 PM
wow, very unique concept
keep up!:thumbsup:

MattR
03-04-2008, 02:55 AM
Looks cool blindstyle, I was trying to find something to critique, but it's hard since it's so different, in a good way.

The only thing I noticed was the shield could be implemented/used in a better way then just sitting on his forearm. One thought is when he is battling one arm puts up the shield and the other arm supports his weight like a leg so he hops around. But when he is not fighting he can put the shield on the ground and glide around on it like a sled. You could even make the shield magical so you could still have the glowing area under him or have sparks shoot out from under it.

Anyways, if you do it justice in 3D you could have something really sweet.

marsyas
03-04-2008, 03:36 AM
Hehe, I like what you did with his feet!

Cool that he's floating with four arms now. :thumbsup:

Pigeon Lord
03-04-2008, 08:51 PM
Nice sketches! I like the "hovering with 4 arms" idea.

Grindil
03-04-2008, 09:22 PM
dude, its looking amazing, I like the thought you have put into how he fights and acts, it really adds to the conept. I will have something posted tonight.

viky70in
03-05-2008, 06:19 AM
thank you viky!! *bows
do you see anything that needs changing?
__________________

Sorry for late reply.
I didn’t find anything wrong or need to change in ur character. It is different :)
Waiting for 3d one.

BEST OF LUCK

blindsyte
03-05-2008, 06:40 AM
i should have some 3d by tomorrow

blindsyte
03-08-2008, 09:41 AM
just updating... this low rez proxy is already unwrapped and ready to be mudboxafied!
notice that some arms are bigger than others... that is intentional... also notice that i'm still pretty low right now, at 1880 tris, but it will fill up, i'm sure...
http://www.artofnick.com/storage/bbq5.jpg

blindsyte
03-09-2008, 07:04 AM
Here's a more revised body structure. the shoulders are lower poly, because they'll be covered with armor... the uv layout will change as more things are added, like the main head, little heads, staff, boy and spiker... and glowing effects.
http://www.artofnick.com/storage/bbq6.jpghttp://www.artofnick.com/storage/bbq7.jpg
do you think these uv's are looking okey :d

Pigeon Lord
03-09-2008, 08:42 AM
Holy bovine quadraped! (I love coming up with complicated ways of saying stupid stuff)

But seriously man, wow. It's looking awesome. I just wish I had more time to work on my own.

So are you going to model the inner half as a seperate model inside the one you've got made?

DDS
03-09-2008, 08:44 AM
I also wonder that. Apart from this...can't wait to see how this turns out :)

blindsyte
03-15-2008, 11:40 AM
here's my first pass in mudbox. it's on level 3. the skin will look armored when done... hopefully. the arms look different because the magic has atrophied and warped and deformed each limb in different ways... sounds cool... right?

i'm trying to strengthen the silhouette by smearing the overall piece, but that might result in rigging problems... any marshmallowy looking muscles will be resolved and detailed soon enough...

again any critiques are greatly appreciated! maya > roadkill uv > maya > mudbox > internets
http://www.artofnick.com/storage/bbq8.jpg

blindsyte
03-15-2008, 11:55 AM
here's the current low poly version... :}
http://www.artofnick.com/storage/bbq9.jpg

madshooter
03-15-2008, 03:59 PM
Wow Dude, nice progress. Great sculpting:thumbsup:. No crits from me:D
waiting for more updates:)

blindsyte
03-15-2008, 10:18 PM
thank heavens for roadkill uv... what a sweet app!
without it i wouldn't be able to fix some uv problems i'm having right now.

blindsyte
03-16-2008, 08:29 AM
i'm just noticing that my normals in maya are misbehaving... it was partly mudbox's fault, and mostly maya's fault, but right now... it looks like max is doing cleaner sexier renders of my normals on the converted low res model... the torso has 1886 tris... so i still have a LOT of tri's to play with, so expect more or possibly different armor, and i now have a good budget for effects and sprites...

more mudbox details to come...
lots more 3d to come...
thanks for looking.
btw, the fingers are malformed on purpose.
http://www.artofnick.com/storage/bbq10.jpg

RobThornely
03-16-2008, 10:30 PM
Hey, had a look at your thread. Like the way you have just gone for it, very weird imagination. You have inspired me to get a little weirder with my own stuff now. I too thought of the four arm thing but probably won't go there as I'm going for a fat thing primarily but it looks like it's working for you. I like the artefact and how well thought through your design is.
Looking forward to your 3d stuff.

blindsyte
03-22-2008, 03:10 PM
so i found this program called xNormal, thanks to an old post by fx81, and it is a total gem in the rough!
i had change of heart on the armor... i'm still going to have those cool little heads poking out, but i'll have to rework the layout a bit. i sketched up my new armor ideas, crudely at a service station, and i am now finishing modeling.

i want to finish modeling by this sunday, so i have 2 full weeks for texturing and rigging, and then a full week for rendering but that is pushing it! yikes!

let me know what you think...
currently around 6000 tri's
http://www.artofnick.com/storage/bbq11.png
i can still see where the squareness is on the main torso, so i'm going to do a bit more low poly refinement there.
i was at a service station when i started brainstorming for this new armor... here are my doodles...
http://www.artofnick.com/storage/bbq12.png

blindsyte
03-25-2008, 07:45 AM
the face is mostly modeled, and by contrast you can see that the torso needs some work, although it holds up at a longer view. the torso will have some more armoring detail, but as my concept work indicates, it has a ribbing throughout the skin and all over his body, but mudbox tests from today showed me that it made things look a bit busy on certain parts, so it might not be those bumps as you see in my concept, but cankles and pores, and skin folds...
http://www.artofnick.com/storage/bbq13.jpg
http://www.artofnick.com/storage/bbq14.jpg
i'm also having a tiny issue with xNormal, although overall i'm SUPER impressed with that program. Even when i render these temp textures out for normals at 2K, it still pixelates parts of the image... it could be my anti aliasing in xNormal, or some deeper more sinister problem... oh well.

I sure need to HUFF it. I still have so much more to do!
Go 'us'!

madshooter
03-25-2008, 07:47 AM
great progress dude. I see there are some pointed edges on your lowres model, the one which is normal mapped, last image. You can fix it later even after normal mapping is done.
Everything else is looking cool. Keep up the good work dude:)

madshooter
03-25-2008, 07:50 AM
The new post looks cool:). You can also try adding little blur in photoshop to reduce those pixelated feel on your normal map.

blindsyte
03-26-2008, 07:46 AM
So here's the callow fully modeled and ready to paint... i migt fix some of the topology in the low res model... cuz it sucks... but i promise it'll look uber before alls said and done.
http://www.artofnick.com/storage/bbq16.jpg
http://www.artofnick.com/storage/bbq15.jpg

jogshy
03-26-2008, 06:10 PM
Even when i render these temp textures out for normals at 2K, it still pixelates parts of the image... it could be my anti aliasing in xNormal, or some deeper more sinister problem... oh well.
Try to decrease a bit the "AA Threshold"... from 0.1 to 0.05. Also change minimum AA from 1/4 to 1 or 4 and increase maximum from 1 to 4/16. Use the AA diagnostics to see where the program is putting more samples.

Hope it helps.

The Flork
03-26-2008, 06:29 PM
haha that callow is cool! i think he gets lost when you put him in the crumpled up position, you should keep him how he is in the turn arounds, but just cross his legs or something cool with it so we can see him. :-D

blindsyte
03-26-2008, 07:11 PM
jogshy: again, thank you very much for xNormal! AWESOME PROGRAM! I'll try out your suggestions...

the flork: i agree. i'm thinking i might pose him just a bit and then chain him to the staff, and then dress it up a bit, but your right, his face and belly folds are part of the cool factor, so i might leave that showing... if i were smart, i would have modeled and then mudbox'd him in his posed position... oh well live and learn.

blindsyte
04-03-2008, 06:40 AM
holy crap, an update:
i have no excuse not to finish with the 5 day extension...
behold aeonseraph's dragons take flight... or not...
http://www.artofnick.com/storage/bbq17.jpg

Grindil
04-03-2008, 07:19 AM
You sicken me with your awesomeness! I love the new stuff, did you use x-normals? anyways its looking fantastic. keep up the good work.

madshooter
04-03-2008, 08:59 AM
Beautifull. Looks great:thumbsup: Nice details.

blindsyte
04-04-2008, 02:27 AM
i hope this works out in the end... i'm kind of new to it.
this is 1 of 2 texture sets... 1 for lamberty fleshy stuff and 1 for blinny metallic stuff.
max normal render coming soon.
http://www.artofnick.com/storage/bbq18.jpg

Ivan0129
04-06-2008, 06:04 PM
nice model!!!

http://forums.cgsociety.org/showthread.php?p=5018997#post5018997

blindsyte
04-09-2008, 02:34 AM
so much to do... so little time to chat...
i sure have learned a lot on this competition!!!
well i'm at 9000 tris, and i have all my uv's on one 2k sheet... we'll see if i can get them textured posed and rendered for submission by wednesday or thursday night...
i'm just afraid if i wait till the last day the servers will be too busy...
http://www.artofnick.com/storage/bbq20.jpg

blindsyte
04-10-2008, 12:29 AM
basic difuse pass and some alpha stuff... i'm GOING to FINISH!http://www.artofnick.com/storage/bbq21.jpg

blindsyte
04-10-2008, 04:14 AM
tell me this doesn't grab ya...
http://www.artofnick.com/storage/bbq22.jpg

blindsyte
04-10-2008, 09:39 PM
It's coming together... MAD RUSH TIME! *I am the reason the game industry has crunch times! wah wah wah
http://www.artofnick.com/storage/bbq23.jpg

Pigeon Lord
04-10-2008, 10:10 PM
Man, that's awesome! Can't wait to see it finished.

blindsyte
04-11-2008, 12:08 AM
more to come... soon i hope...
http://www.artofnick.com/storage/bbq24.jpg

blindsyte
04-12-2008, 02:38 AM
almost there baby... apparently no c & c, so i'll just keep going...
http://www.artofnick.com/storage/bbq25.jpg

blindsyte
04-12-2008, 08:11 PM
here it is boys and girls! i'm so joyful! *joygasm
http://www.artofnick.com/storage/CGS_blindsyte_callow_winning.jpg
http://www.artofnick.com/storage/CGS_blindsyte_callow_beauty.jpg
http://www.artofnick.com/storage/CGS_blindsyte_callow_construction.jpg
http://www.artofnick.com/storage/CGS_blindsyte_callow_concept.jpg
http://www.artofnick.com/storage/CGS_blindstye_callow_texture.jpg

blindsyte
04-12-2008, 08:11 PM
i'm working on my construction shot right now btw...

The Flork
04-13-2008, 09:04 AM
good work man! i gotta say i love that ittle dude! im glad you didnt go with the curled up version :-D

blindsyte
04-13-2008, 09:21 AM
Thanks florky! i'm glad i took your suggestion... he IS pretty creepy.

DDS
04-13-2008, 09:42 AM
Congrats on finishing man! sweet UV layout dude :bounce: I like the design too. Funny, reminds me of some old school games...ahh good times :)

blindsyte
04-15-2008, 01:35 AM
thanks. it was fun. i learned a lot! :D

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