Keithtron
02-28-2008, 04:10 AM
Ok, so I've got a nurbs patch modeled head that I need to rig. I normally wouldn't have to, but I'm repurposing a head from an old model for my thesis character. Don't have time to model a new head, and I like the old one anyways.
In any case, not only is a nurbs patch model head a pain to rig, but it's hard to get it to render nice and without seams. I'd like to somehow generate a high-res poly version and a low-res proxy, and just use that.
I thought it would be easy to convert it to pollies, with a high tessellation, and then bring that into Z-brush to export a caged version that would function as a low res proxy. It looks like in order to do that, I'd have to go through the whole Zbrush re-topologizing thing, which I don't know how to do. Maybe I'm wrong, but that's my understanding.
So yeah, any suggestions would be much appreciated, thanks!
In any case, not only is a nurbs patch model head a pain to rig, but it's hard to get it to render nice and without seams. I'd like to somehow generate a high-res poly version and a low-res proxy, and just use that.
I thought it would be easy to convert it to pollies, with a high tessellation, and then bring that into Z-brush to export a caged version that would function as a low res proxy. It looks like in order to do that, I'd have to go through the whole Zbrush re-topologizing thing, which I don't know how to do. Maybe I'm wrong, but that's my understanding.
So yeah, any suggestions would be much appreciated, thanks!
