Keithtron
02-27-2008, 07:09 PM
Hey everyone,
One thing I haven't yet tried in any of my rigs is driving a displacement map to get additional creases. I have a character with a cloth or rubber hand (not sure which it'll be yet), and it seems like that could be a nice technique to get extra creasing when the fingers or wrist bend. Corrective blendshapes or more pollies with clever skinning could be an option, but that would require adding a lot more geometry, and it would be nice to avoid that if possible.
It seems pretty straightforward to set up a driven displacement map and I have a good idea how to approach it, but I'd be more than happy to check out tutorials/examples for additional input and ideas. So yeah, if anyone has links to anything or workflow tips, they'd be much appreciated!
Or do you think the displacement map method isn't worthwhile, and it's better to try it with regular geometry?
Thanks!
One thing I haven't yet tried in any of my rigs is driving a displacement map to get additional creases. I have a character with a cloth or rubber hand (not sure which it'll be yet), and it seems like that could be a nice technique to get extra creasing when the fingers or wrist bend. Corrective blendshapes or more pollies with clever skinning could be an option, but that would require adding a lot more geometry, and it would be nice to avoid that if possible.
It seems pretty straightforward to set up a driven displacement map and I have a good idea how to approach it, but I'd be more than happy to check out tutorials/examples for additional input and ideas. So yeah, if anyone has links to anything or workflow tips, they'd be much appreciated!
Or do you think the displacement map method isn't worthwhile, and it's better to try it with regular geometry?
Thanks!
